Module: Mesa
Branch: master
Commit: 6ccc505fc0bbd7aab3d14930d2d220bcdf2777de
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6ccc505fc0bbd7aab3d14930d2d220bcdf2777de

Author: Eric Anholt <[email protected]>
Date:   Wed Nov 21 13:57:58 2012 -0800

i965: Fix a typo in a comment.

Reviewed-by: Kenneth Graunke <[email protected]>

---

 src/mesa/drivers/dri/i965/brw_shader.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
b/src/mesa/drivers/dri/i965/brw_shader.cpp
index add3d96..bbde12c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -176,7 +176,7 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
        * uniforms that are used.  This has to be done now (during linking).
        * Code generation doesn't happen until the first time this shader is
        * used for rendering.  Waiting until then to generate the parameters is
-       * too late.  At that point, the values for the built-in informs won't
+       * too late.  At that point, the values for the built-in uniforms won't
        * get sent to the shader.
        */
       foreach_list(node, shader->ir) {

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