Module: Mesa Branch: master Commit: 5bb94f2bc4c7b7bc707d22f3dba9216d794d4393 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5bb94f2bc4c7b7bc707d22f3dba9216d794d4393
Author: Eric Anholt <[email protected]> Date: Mon Aug 27 09:48:34 2012 -0700 glsl: Count builtin uniforms against uniform component limits. We don't fully process the builtin uniforms, but at least num_uniform_components reflects reality now. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> --- src/glsl/link_uniforms.cpp | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index eef9025..aa8a8b3 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -572,8 +572,11 @@ link_assign_uniform_locations(struct gl_shader_program *prog) /* FINISHME: Update code to process built-in uniforms! */ - if (strncmp("gl_", var->name, 3) == 0) + if (strncmp("gl_", var->name, 3) == 0) { + uniform_size.num_shader_uniform_components += + var->type->component_slots(); continue; + } uniform_size.process(var); } _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
