Module: Mesa
Branch: staging/23.3
Commit: bc0c064b87c874ef088976c77467aec2964e7507
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=bc0c064b87c874ef088976c77467aec2964e7507

Author: Timothy Arceri <[email protected]>
Date:   Wed Dec 13 16:48:01 2023 +1100

radeonsi: fix divide by zero in si_get_small_prim_cull_info()

This fixes a crash on startup with the game
"Ty the Tasmanian Tiger 3"

Fixes: f8a0aa685275 ("radeonsi: fix view culling for wide lines")
Reviewed-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26661>
(cherry picked from commit bed1b8b90d844d8bf36d3d1aa7c3f83e086d9cf6)

---

 .pick_status.json                                |  2 +-
 src/gallium/drivers/radeonsi/si_state_viewport.c | 10 ++++++++--
 2 files changed, 9 insertions(+), 3 deletions(-)

diff --git a/.pick_status.json b/.pick_status.json
index 75d03785936..3fa19057d50 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -324,7 +324,7 @@
         "description": "radeonsi: fix divide by zero in 
si_get_small_prim_cull_info()",
         "nominated": true,
         "nomination_type": 1,
-        "resolution": 0,
+        "resolution": 1,
         "main_sha": null,
         "because_sha": "f8a0aa6852756d8f1593ef6627ddb1754ae967be",
         "notes": null
diff --git a/src/gallium/drivers/radeonsi/si_state_viewport.c 
b/src/gallium/drivers/radeonsi/si_state_viewport.c
index c32584bbcf5..826020491ec 100644
--- a/src/gallium/drivers/radeonsi/si_state_viewport.c
+++ b/src/gallium/drivers/radeonsi/si_state_viewport.c
@@ -33,8 +33,14 @@ static void si_get_small_prim_cull_info(struct si_context 
*sctx, struct si_small
       line_width = roundf(line_width);
    line_width = MAX2(line_width, 1);
 
-   info.clip_half_line_width[0] = line_width * 0.5 / fabs(info.scale[0]);
-   info.clip_half_line_width[1] = line_width * 0.5 / fabs(info.scale[1]);
+   float half_line_width = line_width * 0.5;
+   if (info.scale[0] == 0 || info.scale[1] == 0) {
+     info.clip_half_line_width[0] = 0;
+     info.clip_half_line_width[1] = 0;
+   } else {
+     info.clip_half_line_width[0] = half_line_width / fabs(info.scale[0]);
+     info.clip_half_line_width[1] = half_line_width / fabs(info.scale[1]);
+   }
 
    /* If the Y axis is inverted (OpenGL default framebuffer), reverse it.
     * This is because the viewport transformation inverts the clip space

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