Module: Mesa
Branch: staging/23.3
Commit: e8d3f6cbff0a745c14db38d8f3cf04607ce4e315
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e8d3f6cbff0a745c14db38d8f3cf04607ce4e315

Author: Eric Engestrom <[email protected]>
Date:   Wed Nov 15 17:49:33 2023 +0000

Revert "gallium/auxiliary/vl: Fix coordinates clamp in compute shaders"

This reverts commit 8fb0a376aba7a3ffb0c2f400fae21e5ee39eaa95.

---

 .pick_status.json                           |  2 +-
 src/gallium/auxiliary/vl/vl_compositor_cs.c | 12 ++++++++----
 2 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/.pick_status.json b/.pick_status.json
index cb95fb19c5e..c9988a3464a 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -424,7 +424,7 @@
         "description": "gallium/auxiliary/vl: Fix coordinates clamp in compute 
shaders",
         "nominated": true,
         "nomination_type": 1,
-        "resolution": 1,
+        "resolution": 0,
         "main_sha": null,
         "because_sha": "a6a43963ed0648649d70bfe7998971c1927d9b51",
         "notes": null
diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c 
b/src/gallium/auxiliary/vl/vl_compositor_cs.c
index 35755081f26..3f4f0cee79c 100644
--- a/src/gallium/auxiliary/vl/vl_compositor_cs.c
+++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c
@@ -956,10 +956,14 @@ draw_layers(struct vl_compositor       *c,
          drawn.translate_y = layer->viewport.translate[1];
          drawn.sampler0_w = (float)layer->sampler_views[0]->texture->width0;
          drawn.sampler0_h = (float)layer->sampler_views[0]->texture->height0;
-         drawn.clamp_x = (float)samplers[0]->texture->width0 * layer->src.br.x 
- 0.5;
-         drawn.clamp_y = (float)samplers[0]->texture->height0 * 
layer->src.br.y - 0.5;
-         drawn.chroma_clamp_x = (float)sampler1->texture->width0 * 
layer->src.br.x - 0.5;
-         drawn.chroma_clamp_y = (float)sampler1->texture->height0 * 
layer->src.br.y - 0.5;
+         drawn.clamp_x = (float)samplers[0]->texture->width0 *
+            (layer->src.br.x - layer->src.tl.x) - 0.5;
+         drawn.clamp_y = (float)samplers[0]->texture->height0 *
+            (layer->src.br.y - layer->src.tl.y) - 0.5;
+         drawn.chroma_clamp_x = (float)sampler1->texture->width0 *
+            (layer->src.br.x - layer->src.tl.x) - 0.5;
+         drawn.chroma_clamp_y = (float)sampler1->texture->height0 *
+            (layer->src.br.y - layer->src.tl.y) - 0.5;
          drawn.chroma_offset_x = chroma_offset_x(s->chroma_location);
          drawn.chroma_offset_y = chroma_offset_y(s->chroma_location);
          set_viewport(s, &drawn, samplers);

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