Module: Mesa
Branch: main
Commit: 1c619b668d69c66521d1da8edd97e518d6d61857
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1c619b668d69c66521d1da8edd97e518d6d61857

Author: Karol Herbst <[email protected]>
Date:   Sun Oct 22 21:50:35 2023 +0200

radv: fix buffers in vkGetDescriptorEXT with size not aligned to 4

The range alignment didn't happen through GetDescriptorEXT as it called
write_buffer_descriptor directly. So simply move the align
from write_buffer_descriptor_impl into write_buffer_descriptor.

Fixes: 46e0c77582d ("radv: implement VK_EXT_descriptor_buffer")
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Georg Lehmann <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25837>

---

 src/amd/vulkan/radv_descriptor_set.c | 12 +++++-------
 1 file changed, 5 insertions(+), 7 deletions(-)

diff --git a/src/amd/vulkan/radv_descriptor_set.c 
b/src/amd/vulkan/radv_descriptor_set.c
index 979ea00ab69..a0aa0673fe5 100644
--- a/src/amd/vulkan/radv_descriptor_set.c
+++ b/src/amd/vulkan/radv_descriptor_set.c
@@ -1095,7 +1095,11 @@ write_buffer_descriptor(struct radv_device *device, 
unsigned *dst, uint64_t va,
 
    dst[0] = va;
    dst[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
-   dst[2] = range;
+   /* robustBufferAccess is relaxed enough to allow this (in combination with 
the alignment/size
+    * we return from vkGetBufferMemoryRequirements) and this allows the shader 
compiler to create
+    * more efficient 8/16-bit buffer accesses.
+    */
+   dst[2] = align(range, 4);
    dst[3] = rsrc_word3;
 }
 
@@ -1111,12 +1115,6 @@ write_buffer_descriptor_impl(struct radv_device *device, 
struct radv_cmd_buffer
 
       range = vk_buffer_range(&buffer->vk, buffer_info->offset, 
buffer_info->range);
       assert(buffer->vk.size > 0 && range > 0);
-
-      /* robustBufferAccess is relaxed enough to allow this (in combination 
with the alignment/size
-       * we return from vkGetBufferMemoryRequirements) and this allows the 
shader compiler to create
-       * more efficient 8/16-bit buffer accesses.
-       */
-      range = align(range, 4);
    }
 
    write_buffer_descriptor(device, dst, va, range);

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