The branch, master has been updated
Commits at: http://cgit.freedesktop.org/mesa/mesa/log/?h=master
Summary of changes:
src/mesa/drivers/dri/r300/r300_fragprog.c | 57 ++++++++++++++++-----------
src/mesa/drivers/dri/r300/r500_fragprog.c | 59 ++++++++++++++++------------
src/mesa/main/texstate.c | 28 +++++++++-----
3 files changed, 86 insertions(+), 58 deletions(-)
via e187627c1d3b06e5d185989dd3d37f09a8953a1b (commit)
via 845e3f701dec29f08e5759969c165b3d812e5afe (commit)
from 1f4d0748ba92ff2c44faadc31a99f07e1bea28fb (commit)
- Commits -----------------------------------------------
commit e187627c1d3b06e5d185989dd3d37f09a8953a1b
Author: Nicolai Haehnle <[EMAIL PROTECTED]>
Date: Fri Jul 4 18:18:19 2008 +0200
r300: Fix depth texture in compare mode
Missed the homogenous divide of R by Q before...
commit 845e3f701dec29f08e5759969c165b3d812e5afe
Author: Nicolai Haehnle <[EMAIL PROTECTED]>
Date: Sun Jun 29 14:53:04 2008 +0200
Enable TexGen based on InputsRead when a fragment program is active
The old behaviour depended on which texture images the fragment program
reads from, which seems to contradict the shader specifications.
Note: Piglit's general/texgen test checks for this problem.
---------------------------------
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