Title: Non-Overlapping Buffer
Depending on where you want to clip your buffers, you may use voronoi polygons (using Vertical Mapper or other tools).
Voronoi tesselation will create adjacent polygons around your set of points (so that all space is covered). Each edge will be placed half way between two  adjacent points. You will easyly find doc on Voronoi tesselation on the net.
Eric
-----Message d'origine-----
De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]De la part de Rawson, Kelly (US - Dallas)
Envoy� : mardi 2 janvier 2001 18:58
� : '[EMAIL PROTECTED]'
Objet : MI-L Non-Overlapping Buffer

Hello,

Does anyone know how I can create non-overlapping radial buffers around a set of points?  Basically I need to create a table similar to what would be created using OBJECTS - BUFFER - One buffer for all Objects, but with a line where two buffers intersect.

Thanks for your help!
Kelly


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