If you like to play, study and test OpenGL-ES 2.0 in x86, you can download SDK from Imagination technologies site www.imtec.com . There is "Khronos OpenGL ES 2.0 SDKs for POWERVR SGX" with Linux PC emulation. http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES2xSGX.asp The page needs registration but then you can download the SDK. There is also many good demos and tutorials.
I have tried some of the demos with real device also .... I think that it is very usefull to play around with this kit. OpenGL-ES 2.0 differs a lot from previous ones as it differs also from Desktop OpenGL 1.x or 2.x . Most important diference is that it does not have much left in traditional API and all is replaced with Programmable Pipeline/ Programable shaders. In Desktop OpenGL 2.0 you have all of these but you also have traditional API. Kate ext Kimmo Hämäläinen wrote: > On Tue, 2008-12-16 at 11:16 +0200, ext Eero Tamminen wrote: > ... > >>>> AFAIK x86 SDK uses Mesa to do OpenGL in software (I think this is full >>>> GL, not the EGL spec subset like on the target). >>>> >>> Will the next release of fremantle SDK contain OpenGL ES libraries? >>> >> I really don't know, but I guess so... >> > > We'll have drivers in the device, but for x86 we don't have OpenGLES > drivers. I guess embedded OpenGL does not make much sense on desktop PC. > You could still compile different versions of SDL for x86 and ARM. > > -Kimmo > > _______________________________________________ > maemo-developers mailing list > [email protected] > https://lists.maemo.org/mailman/listinfo/maemo-developers > >
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