>On 1/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>  * easy to make basic GUI for game setup (input methods do 
>not work in
>> SDL)
>Hello
>
>I guess anybody how is porting a SDL game will run into the 
>keyboard issue problem.
>It would be nice if we can port existing SDL games but that 
>really means that we need a cute keyboard input hack. I have 
>been asking around but did not find a simple pluggable virtual 
>keyboard for sdl.
>perhaps pointer to such resources would help. but otherwise I 
>think some effort must be put into that.
>
>greetings

Hi,

This has been studied briefly, and since SDL games are a very colorful
bunch we felt that a solution to suit "SDL games" is a very illusive
target, we would not get a solution that suits all and it would be a
hack complicating things evern futher.

The startup screen has been seen as a significantly more elegant way of
dealing with most of the cases and so far it has proven right (how many
games require text entry during the gameplay?).

Br,

--jakub






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