>On 1/25/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >> * easy to make basic GUI for game setup (input methods do >not work in >> SDL) >Hello > >I guess anybody how is porting a SDL game will run into the >keyboard issue problem. >It would be nice if we can port existing SDL games but that >really means that we need a cute keyboard input hack. I have >been asking around but did not find a simple pluggable virtual >keyboard for sdl. >perhaps pointer to such resources would help. but otherwise I >think some effort must be put into that. > >greetings
Hi, This has been studied briefly, and since SDL games are a very colorful bunch we felt that a solution to suit "SDL games" is a very illusive target, we would not get a solution that suits all and it would be a hack complicating things evern futher. The startup screen has been seen as a significantly more elegant way of dealing with most of the cases and so far it has proven right (how many games require text entry during the gameplay?). Br, --jakub _______________________________________________ maemo-developers mailing list [email protected] https://maemo.org/mailman/listinfo/maemo-developers
