I'd certainly help if I could but I'm not the guy for that.

Its amazing that mksocfpga doesn't get more interest/support, I dont think
people realize how powerful the idea is.

On Tue, Feb 25, 2020, 3:21 AM Michael Brown <[email protected]>
wrote:

>
>
>
> I can only put up this proposal:
> Generally speaking I would be nice to be able to change screen resolutions
> at runtime on the de10_nano board,
> instead of having to generate a custom quartus hdmi bitfile and dtb for
> each resolution(screen) needed.
>
> I once found a different de10 nano project on github that seemed to have
> this exact functionality:
> https://github.com/MiSTer-devel
>
> However at the time I investigated this project I was unable to nail down
> the exact commits/additions needed to port
> the change screen resolution functionality from the mister quartus project
> and the linux framebuffer driver. --> mksocfpga
>
> perhaps with some helping hands this functionality can be ported over from
> the mister emulator.
>
>
> On Saturday, February 22, 2020 at 9:58:21 PM UTC+1, justin White wrote:
>
> Any plans to add this to the build script? Playing with Quartus isn't
>> something I generally love to do.
>>
>
> If some sort of group effort can be put into porting the resolution change
> mechanism from the mister project,
> this will then result in an updated de10 mksocfpga project (with screen
> resolution change bitfiles) and also
> an updated framebuffer driver (which goes into the kernel part of the
> buildscript)
>
>
>
>>
>> On Tuesday, February 18, 2020 at 5:44:32 AM UTC-5, Michael Brown wrote:
>>
>>
>>
>> On Tue, 18 Feb 2020, 11.39 Michael Brown <[email protected]> wrote:
>>
>> BTW the newest de10 SD images are around here:
>> https://github.com/the-snowwhite/soc-image-buildscripts
>>
>>
>> Look for binary releases
>>
>> Sorry for the messy mails but I'm currently in hospital attempting to get
>> thru via my phone...
>>
>>
>>
>> On Tue, 18 Feb 2020, 11.26 Michael Brown <[email protected]> wrote:
>>
>> It's unfortunately not as simple as the frame buffer is hardwired to the
>> display parameters in quartus. Resolution change requires changing the FB
>> parameters in quartus... Generating a new bit file and then generating an
>> altered device tree with the new display parameters.
>> Michael B.
>>
>> On Tue, 18 Feb 2020, 01.22 justin White <[email protected]> wrote:
>>
>> I know I've seen some resolution numbers in the quartus files so I
>> assumed this was using part of the FPGA to do a framebuffer or something
>> and it was actually part of the Quartus project. I thought the BBB actually
>> had a GPU unlike the nano. I'll definitely try it when I get a chance, the
>> 800x480 monitor looks like trash, even being small.....hoping to pick up
>> and get this going on a 1024x600 version.
>>
>> I believe the de10-nano image here is the one I used
>> https://drive.google.com/drive/folders/1THXnrnt-v7iNownBqmdOQrJ-i8EVAsSZ
>>
>>
>>
>> On Monday, February 17, 2020 at 5:34:07 PM UTC-5, Charles Steinkuehler
>> wrote:
>>
>> I don't currently have a DE10-Nano running, but I reviewed the code and
>> it looks like you should be able to set the resolution the same as you
>> would for any other embedded display (by passing some kernel
>> parameters).  Refer to:
>>
>> * The modedb documentation:
>>
>> https://www.kernel.org/doc/Documentation/fb/modedb.txt
>>
>> * My posts on setting resolutions on the BBB:
>>
>>
>> http://blog.machinekit.io/2013/06/force-beaglebone-black-hdmi-resolution.html
>>
>> http://blog.machinekit.io/2013/07/custom
>> <http://blog.machinekit.io/2013/07/custom-hdmi-resolution.html>
>>
>> ...
>
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