Hi David,

Thanks for the added detail, that really helps my understanding of your 
situation.

Did you try/consider/evaluate nested scopes (each with different Joiner 
strategies) over composing Joiners themselves?
And if you did, what were your findings when comparing those two different 
approaches?

Cheers,
√


Viktor Klang
Software Architect, Java Platform Group
Oracle
________________________________
From: David Alayachew <[email protected]>
Sent: Friday, 15 August 2025 20:53
To: Viktor Klang <[email protected]>
Cc: loom-dev <[email protected]>
Subject: [External] : Re: My experience with Structured Concurrency

One other detail I'd like to highlight.

Much like Collectors and Gatherers, there are a handful of super useful ones 
that you use everywhere, and then the rest are ad-hoc, inline ones where you 
sort of just make your own to handle a custom scenario. If you use streams 
often, you will run into those frequently, and that's why those factory methods 
are fantastic.

Well, I have kind of found myself in the same position for Joiners. Joiners 
aren't as complex as Collectors and Gatherers, so there has certainly been less 
need for it. But I am also only a few weeks into using Joiners (though, I used 
STS for over a year). If I feel this strain now, then I feel like this 
experience is definitely worth sharing.

On Fri, Aug 15, 2025, 2:44 PM David Alayachew 
<[email protected]<mailto:[email protected]>> wrote:
Sure.

Long story short, the biggest reason why STS is so useful for me is because it 
allows me to fire off a bunch of requests, and handle their failures and 
outcomes centrally. That is the single most useful feature of this library for 
me. It's also why Future.status was not so useful for me -- it calls get under 
the hood, and therefore might fail! Handling that was too much scaffolding.

So, when someone recently challenged me to use Joiners (rather than the old STS 
preview versions I was used to), I started creating Joiners to handle all sorts 
of failure and outcomes. At first, a lot of them could be handled by the 
Joiner.awaitUntil(), where I would just check and see if the task failed, then 
handle the error. But as I got further and further along, I started needing to 
add state to my Joiners in order to get the failure handling that I wanted. For 
example, if a certain number of timeouts occur, cancel the scope. Well, that 
necessitates an AtomicNumber.

Then, as the error-handling got more and more complex, I started finding myself 
making a whole bunch of copy paste, minor variations of similar Joiners. Which 
isn't bad or wrong, but started to feel some strain. Now, I need to jump 
through an inheritance chain just to see what my Joiner is really doing. It 
wasn't so bad, but I did start to feel a little uneasy. Bad memories.

So, the solution to a problem like this is to create a Joiner factory. Which is 
essentially what I started to write before I started remembering how Collectors 
and Gatherers worked. At that point, I kind of realized that this is worth 
suggesting, which prompted me to write my original email.

Like I said, not a big deal if you don't give it to me -- I can just make my 
own.

But yes, that is the surrounding context behind that quote. Let me know if you 
need more details.


On Fri, Aug 15, 2025, 9:25 AM Viktor Klang 
<[email protected]<mailto:[email protected]>> wrote:
Hi David,

First of all—thank you for your feedback!

I'm curious to learn more about why you ended up in the situation you describe 
below, specifically about what use-cases led you into wishing for an 
augmentation to Joiner to facilitate composition.

Are you able to share more details?

>Which, funnily enough, led to a slightly different problem -- I found myself 
>wanting an easier way to create Joiners. Since I was leaning on Joiners so 
>much more heavily than I was for STS, I ended up creating many Joiners that do 
>almost the same thing, with just minor variations. And inheritance wasn't 
>always the right answer, as I can't inherit from multiple classes. Plus, most 
>of my joiners were stateful, but I only wanted the non-stateful parts of it. I 
>could do composition, but it sort of felt weird to delegate to multiple other 
>Joiners.

Cheers,
√


Viktor Klang
Software Architect, Java Platform Group
Oracle
________________________________
From: loom-dev <[email protected]<mailto:[email protected]>> on 
behalf of David Alayachew 
<[email protected]<mailto:[email protected]>>
Sent: Friday, 15 August 2025 11:52
To: loom-dev <[email protected]<mailto:[email protected]>>
Subject: My experience with Structured Concurrency

Hello @loom-dev<mailto:[email protected]>,

I just wanted to share my experience with Structured Concurrency. I had 
actually been using it for a while now, but only recently got experience with 
the new Joiner. After trying it out, my previously stated opinion has changed.

Overall, Structured Concurrency has been a pleasure. I'll avoid repeating ALL 
my old thoughts and just highlight the KEY details.

* Structured Concurrency is excellent for complex error-handling. Receiving 
exceptions via the subtask makes all the error-handling less painful.
* Structured Concurrency makes nesting scopes a breeze, a task I historically 
found very painful to do.
* Inheritance allows me to take an existing Scope (now Joiner), and modify only 
what I need to in order to modify it for my use case. Great for reusing old 
strategies in new ways.

Now for the new stuff -- having Joiner be the point of extension definitely 
proved to be the right move imo. I didn't mention this in my original message, 
but while it was easy to get a scope set up using inheritance, it wasn't always 
clear what invariants needed to be maintained. For example, the 
ensureOwnerAndJoined method. Was that something we needed to call when 
inheriting? On which methods? Just join()?

The Joiner solution is comparatively simpler, which actually meant that I ended 
up creating way more Joiners, rather than only several STS'. Joiners invariants 
are obvious, and there is no ambiguity on what is expected from the implementor.

Which, funnily enough, led to a slightly different problem -- I found myself 
wanting an easier way to create Joiners. Since I was leaning on Joiners so much 
more heavily than I was for STS, I ended up creating many Joiners that do 
almost the same thing, with just minor variations. And inheritance wasn't 
always the right answer, as I can't inherit from multiple classes. Plus, most 
of my joiners were stateful, but I only wanted the non-stateful parts of it. I 
could do composition, but it sort of felt weird to delegate to multiple other 
Joiners.

Part of me kept wondering how well a factory method, similar to the ones for 
Collectors and Gatherers, might fare for Joiners.

Regardless, even if we don't get that factory method, this library has been a 
pleasure, and I can't wait to properly implement this once it goes live.

Thank you for your time and consideration.
David Alayachew

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