Is it? If lldb is totally broken without that patch we should upstream it no? On Tue, Jul 10, 2018 at 8:52 PM Aaron Smith <aaron.sm...@microsoft.com> wrote:
> This patch is needed for lldb to work on Windows. > > https://reviews.llvm.org/D12245 > > > ------------------------------ > *From:* Zachary Turner <ztur...@google.com> > *Sent:* Friday, July 6, 2018 5:17 AM > *To:* Salahuddin Khan > *Cc:* Aaron Smith; Adrian McCarthy; Stella Stamenova; > lldb-dev@lists.llvm.org > > *Subject:* Re: [lldb-dev] How LLDB plug-ins loaded on Windows? > > It’s been a while since i was close to this code, so adding people who > have been in there more recently > > On Thu, Jul 5, 2018 at 1:12 PM Salahuddin Khan <sjk...@outlook.com> wrote: > >> Hi Zachary, >> >> >> >> Ahh ok, thanks for your quick response. >> >> >> >> I was hoping to use LLDB on Windows (to debug Go code), which I know is >> DWARF based (and I thought would work on Windows), but since I couldn’t >> seem to set a breakpoint in C/C++/Go, so I thought perhaps plug-ins weren’t >> being loaded (although it’s not possible to ‘load’ a .lib file, they have >> to be included during link time). >> >> >> >> However, longer term I’m also hoping to replace the kernel debugger for >> my own operating system (a personal OS written from scratch) with LLDB. My >> OS uses the PE file format and has PDBs too – currently compiled on Windows >> using a very old version of the Windows DDK. I’m in the process of moving >> to a new build system using clang. I was using DIA to some degree and >> debugging from Windows, but I eventually hope to be able to debug one >> system from another also running the OS, so non-Windows support would be >> good. >> >> >> >> Any idea which pieces are missing on Windows? I’m probably going to start >> debugging lldb to figure it out, but knowing what is needed would help >> significantly. >> >> >> >> Thanks, >> >> Salah >> >> >> >> *From:* Zachary Turner <ztur...@google.com> >> *Sent:* Thursday, July 05, 2018 12:56 PM >> *To:* Salahuddin Khan <sjk...@outlook.com> >> *Cc:* lldb-dev@lists.llvm.org >> *Subject:* Re: [lldb-dev] How LLDB plug-ins loaded on Windows? >> >> >> >> Plugin is a bit misleading. All “plugins” are compiled into lldb. Plugins >> are really just a layering abstraction. >> >> To answer your question, pdb works currently but is limited in >> functionality. First, it only supports limited usage scenarios, and second >> it requires Windows. It’s currently built on top of DIA. If you need PDB >> support on non Windows it will be quite a bit of work (although there’s >> people making gradual progress on it). If you need it on Windows it >> basically works but you’ll have to fill in some missing pieces. Several >> other people have been submitting patches in this area as well recently >> >> On Thu, Jul 5, 2018 at 12:47 PM Salahuddin Khan via lldb-dev < >> lldb-dev@lists.llvm.org> wrote: >> >> Hi All, >> >> >> >> I’m somewhat puzzled by the plug-ins in LLDB, specifically on Windows. >> >> >> >> When examining the lib directory after building LLVM/LLDB, I noticed at >> lot of lldbPlugin*.lib files. However, it’s not clear if or how these are >> included in LLDB. >> >> >> >> Here’s one example: >> >> lldbPluginSymbolFilePDB.lib >> >> >> >> Are these compiled into lldb.exe and if so, how are they invoked? I’m >> trying to determine if PDB symbols are currently working, and if not, what >> would be required to make them work. >> >> >> >> Thanks, >> >> Salah >> >> _______________________________________________ >> lldb-dev mailing list >> lldb-dev@lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >> <https://na01.safelinks.protection.outlook.com/?url=http%3A%2F%2Flists.llvm.org%2Fcgi-bin%2Fmailman%2Flistinfo%2Flldb-dev&data=02%7C01%7Caaron.smith%40microsoft.com%7C23bbca3c5b49409d562208d5e2b46227%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C636664186728677139&sdata=cOk1elNaKvxe3MtSO7G3nFyQoxo3I4BzEW8dxVOx1No%3D&reserved=0> >> >>
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