What about doing a partial demangle? Take at most 1024 (for example) characters from the mangled name, demangle that, and then display ... at the end.
On Wed, Jan 24, 2018 at 3:48 PM Greg Clayton via lldb-dev < lldb-dev@lists.llvm.org> wrote: > I have an issue where I am debugging a C++ binary that is around 250MB in > size. It contains some mangled names that are crazy: > > > _ZNK3shk6detail17CallbackPublisherIZNS_5ThrowERKNSt15__exception_ptr13exception_ptrEEUlOT_E_E9SubscribeINS0_9ConcatMapINS0_18CallbackSubscriberIZNS_6GetAllIiNS1_IZZNS_9ConcatMapIZNS_6ConcatIJNS1_IZZNS_3MapIZZNS_7IfEmptyIS9_EEDaS7_ENKUlS6_E_clINS1_IZZNS_4TakeIiEESI_S7_ENKUlS6_E_clINS1_IZZNS_6FilterIZNS_9ElementAtEmEUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZZNSL_ImEESI_S7_ENKUlS6_E_clINS1_IZNS_4FromINS0_22InfiniteRangeContainerIiEEEESI_S7_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESI_S6_EUlS7_E_EESI_S7_ENKUlS6_E_clIS14_EESI_S6_EUlS7_E_EERNS1_IZZNSH_IS9_EESI_S7_ENKSK_IS14_EESI_S6_EUlS7_E0_EEEEESI_DpOT_EUlS7_E_EESI_S7_ENKUlS6_E_clINS1_IZNS_5StartIJZNS_4JustIJS19_S1C_EEESI_S1F_EUlvE_ZNS1K_IJS19_S1C_EEESI_S1F_EUlvE0_EEESI_S1F_EUlS7_E_EEEESI_S6_EUlS7_E_EEEESt6vectorIS6_SaIS6_EERKT0_NS_12ElementCountEbEUlS7_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlOS3_E_ZNSD_IiS1Q_EES1T_S1W_S1X_bEUlvE_EES1G_S1O_E25ConcatMapValuesSubscriberEEEDaS7_ > > This de-mangles to something that is 72MB in size and takes 280 seconds > (try running "time c++filt -n" on the above string). > > There are probably many symbols likes this in this binary. Currently lldb > will de-mangle all names in the symbol table so that we can chop up the > names so we know function base names and we might be able to classify a > base name as a method or function for breakpoint categorization. > > My questions is: how do we work around such issues in LLDB? A few > solutions I can think of: > 1 - time each name demangle and if it takes too long somehow stop > de-mangling similar symbols or symbols over a certain length? > 2 - allow a setting that says "don't de-mangle names that start with..." > and the setting has a list of prefixes. > 3 - have a setting that turns off de-mangling symbols over a certain > length all of the time with a default of something like 256 or 512 > 4 - modify our FastDemangler to abort if the de-mangled string goes over a > certain limit to avoid bad cases like this... > > #1 would still mean we get a huge delay (like 280 seconds) when starting > to debug this binary, but might prevent multiple symbols from adding to > that delay... > > #2 would require debugging debugging once and then knowing which symbols > took a while to de-mangle. If we time each de-mangle, we can warn that > there are large mangled names and print the mangled name so the user might > know? > > #3 would disable de-mangling of long names at the risk of not de-mangling > names that are close to the limit > > #4 requires that our FastDemangle code can decode the string mangled > string. The fast de-mangler currently aborts on tricky de-mangling and we > fall back onto cxa_demangle from the C++ library which doesn't not have a > cutoff on length... > > Can anyone else think of any other solutions? > > Greg Clayton > > > > > > > _______________________________________________ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev >
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