I have been using both a custom port-forwarding program as well as OpenSSH. The custom solution is a bit slower because it goes through a proxy, so the problem doesn't manifest. I've been trying to switch to OpenSSH which is fast enough to consistent hit the race condition.
I would expect other solutions to be similar to OpenSSH because I don't think there's a way to have the client connection fail based on the result of a remote connection. Our own forwarding solution was built using this method because of this. I agree that fixing this on the server seems like a better solution, since the client only gets a port when it has one to connect to. But I don't know the best way to make this happen from lldb-server after launching the gdb instance. On Mon, Nov 27, 2017 at 4:48 PM Greg Clayton <clayb...@gmail.com> wrote: > When I wrote the code I was assuming that when the platform lldb-server > responds with the port that the gdb-remote would be ready to receive > packets right away, so I can see how and why this is happening. Seems like > we have the retry stuff under control when we don't get a connection right > away, but we should fix this such that when we hand the port back to LLDB > from platform lldb-server, it should be listening and ready to accept a > connection right away with no delays needed, though this can wait until > later since it currently works. > > What kind of port forwarding are you using? The main issue is I would > assume that when someone tries to connect to a port on the port forwarder > that it would fail to connect if it isn't able to connect on the other > side. So this really comes down to a question of what a standard port > forwarder's contract should really be. > > If anyone has extensive experience in port forward tech, please chime in. > > Short answer: not sure what the right solution is as it depends on what > proper port forwarding etiquette is. > > Greg > > > > > > > On Nov 27, 2017, at 12:33 PM, Christopher Book via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > > > Greetings, I've been using liblldb to remotely debug to a linux server > with port forwarding. To do this, I start lldb-server to with --listen > specifying a localhost port, as well as with ----min-gdbserver-port and > --max-gdbserver-port to specify a specific port for use by 'gdb remote'. > Both ports are forwarded to the remote PC, where liblldb connects to > localhost. > > > > This generally works fine, but there is a race condition. When the > client tells lldb-server to start gdb-remote, the port is returned to the > client which may try to connect before the gdb-remote process is actually > listening. Without port-forwarding, this is okay because the client has > retry logic: > > > > ProcessGDBRemote::ConnectToDebugserver > > ... > > retry_count++; > > if (retry_count >= max_retry_count) > > break; > > usleep(100000); > > > > But with port-forwarding, the initial connection is always accepted by > the port-forwarder, and only then does it try to establish a connection to > the remote port. It has no way to not accept the incoming local connection > until it tries the remote end. > > > > lldb has some logic to detect this further in the function, by using a > handshake to ensure the connection is actually made: > > > > // We always seem to be able to open a connection to a local port > > // so we need to make sure we can then send data to it. If we can't > > // then we aren't actually connected to anything, so try and do the > > // handshake with the remote GDB server and make sure that goes > > // alright. > > if (!m_gdb_comm.HandshakeWithServer(&error)) { > > m_gdb_comm.Disconnect(); > > if (error.Success()) > > error.SetErrorString("not connected to remote gdb server"); > > return error; > > } > > > > But the problem here is that no retry is performed on failure. The > caller to the 'attach' API also can't retry because the gdb server is > terminated on the error. > > > > I would like to submit a patch, but first check to see if this solution > would be acceptable: > > - Include the handshake within the connection retry loop. > > - This means fully disconnecting the re-establishing the connection in > the loop if the handshake fails. > > - Changing the timeout check to be based on a total absolute time > instead of 50 iterations with a 100ms sleep. > > > > Thoughts? > > > > Alternatives could be: > > - Have lldb-server delay responding to the 'start gdb server' request > until it could tell (somehow) that the process is listening. > > - A sleep of some kind on the client side after starting the server but > before trying to connect. > > > > Thanks, > > Chris > > > > > > _______________________________________________ > > lldb-dev mailing list > > lldb-dev@lists.llvm.org > > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > >
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