Yea, grouping the error and the result together is one of the most compelling features of it. It's called Expected<T>, so where we would currently write something like:
int getNumberOfSymbols(Error &Err) {} or Error getNumberOfSymbols(int &Count) {} You would now write: Expected<int> getNumberOfSymbols() { if (foo) return 1; else return make_error<DWARFError>("No symbols!"); } and on the caller side you write: Error processAllSymbols() { if (auto Syms = getNumberOfSymbols()) { outs() << "There are " << *Syms << " symbols!"; } else { return Syms.takeError(); // alternatively, you could write: // consumeError(Syms.takeError()); // return Error::success(); } } On Mon, May 1, 2017 at 4:47 PM Jim Ingham <jing...@apple.com> wrote: > > > On May 1, 2017, at 3:29 PM, Zachary Turner <ztur...@google.com> wrote: > > > > I'm confused. By having the library assert, you are informed of places > where you didn't do a good job of backing from errors, thereby allowing you > to do a *better* job. > > > > You said this earlier: > > > > > But a larger point about asserting as a result of errors is that it > makes it seem to the lldb developer like once you've raised an assert on > error your job is done. You've stopped the error from propagating, two > points! > > > > But when you're using llvm::Error, no developer is actively thinking > about asserts. Nobody is thinking "well the library is going to assert, so > my job is done here " because that doesn't make any sense. !!!!It's going > to assert even if the operation was successful!!!! > > > > Your job can't possibly be done because if you don't check the error, > you will assert 100% of the time you execute that codepath. You might as > well have just written int x = *nullptr; Surely nobody could agree that > their job is done after writing int x = *nullptr; in their code. > > > > If you write this: > > > > Error foo(int &x) { > > x = 42; > > return Error::success(); > > } > > > > void bar() { > > int x; > > foo(x); > > cout << x; > > } > > > > Then this code is going to assert. It doesn't matter that no error > actually occurred. That is why I'm saying it is strictly a win, no matter > what, in all situations. If you forget to check an error code, you > *necessarily* aren't doing the best possible job backing out of the code in > case an error does occur. Now you will find it and be able to fix it. > > Yeah, Lang was just explaining this. I think I was over-reacting to the > asserts part because llvm's aggressive use of early failure was a real > problem for lldb. So my hackles go up when something like it comes up > again. > > In practical terms, lldb quite often uses another measure than the error > to decide how it's going to proceed. I ask for some symbols, and I get > some, but at the same time, one of 10 object files had some bad DWARF so an > error was produced. I'll pass that error along for informational purposes, > but I don't really care, I'm still going to set breakpoints on all the > symbols I found. Lang said it is possible to gang something like the > "number of symbols" and the error, so that checking the number of symbols > automatically ticks the error box as well. If eventually ever comes we'll > have to deal with this sort of complication. > > As for Error -> Status to avoid confusion, that seems fine, though if you > are going to do it, I agree with Pavel it would be gross to have "Status > error;" all over the place. > > Jim > > > > > > On Mon, May 1, 2017 at 3:19 PM Jim Ingham <jing...@apple.com> wrote: > > > > > On May 1, 2017, at 3:12 PM, Zachary Turner <ztur...@google.com> wrote: > > > > > > Does Xcode ship with a build of LLDB that has asserts enabled? > Because if not it shouldn't affect anything. If so, can you shed some > light on why? > > > > Not sure that's entirely relevant. The point is not to make failure > points assert then turn them off in production because they shouldn't > assert. The point is to make sure that instead of asserting you always do > the best job you can backing out from any error. > > > > Jim > > > > > > > > > > On Mon, May 1, 2017 at 3:08 PM Jim Ingham <jing...@apple.com> wrote: > > > > > > > On May 1, 2017, at 2:51 PM, Zachary Turner <ztur...@google.com> > wrote: > > > > > > > > I think we agree about the SB layer. You can't have mandatory > checking on things that go through the SB API. I think we could code > around that though. > > > > > > > > Regarding the other point, I actually think force checked errors > *help* you think about how to back out and leave the debug session alive. > Specifically because they force you think think about it at all. With > unchecked errors, a caller might forget that a function even returns an > error (or Status) at all, and so they may just call a function and proceed > on assuming it worked as expected. With a checked error, this would never > happen because the first time you called that function in a test, > regardless of whether it passed or failed, you would get an assertion > saying you forgot to check the error. Then you can go back and think about > what the most appropriate thing to do is in that situation, and if the > appropriate thing to do is ignore it and continue, then you can do that. > > > > > > > > Most of these error conditions are things that rarely happen > (obviously), and it's hard to get test coverage to make sure the debugger > does the right thing when it does happen. Checked errors is at least a way > to help you identify all the places in your code that you may have > overlooked a possible failure condition. And you can always just > explicitly ignore it. > > > > > > > > > > Sure, it is the policy not the tool to enforce it that really > matters. But for instance lldb supports many debug sessions in one process > (a mode it gets used in all the time under Xcode) and no matter how bad > things go in one debug session, none of the other debug sessions care about > that. So unless you know you're about to corrupt memory in some horrible > and unavoidable way, no action in lldb should take down the whole lldb > session. Playing with tools that do just that - and automatically too - > means you've equipped yourself with something you are going to have to be > very careful handling. > > > > > > Jim > > > > > > > > > > On Mon, May 1, 2017 at 2:42 PM Jim Ingham <jing...@apple.com> wrote: > > > > > > > > > On May 1, 2017, at 12:54 PM, Zachary Turner <ztur...@google.com> > wrote: > > > > > > > > > > The rename is just to avoid the spelling collision. Nothing in > particular leads me to believe that unchecked errors are a source of major > bugs. > > > > > > > > > > That said, I have some short term plans to begin making use of > some llvm library classes which deal in llvm::Error, and doing this first > should make those changes less confusing. Additionally I'd like to be able > to start writing new LLDB code against llvm::Error where appropriate, so it > would be nice if this collision weren't present. > > > > > > > > > > BTW, I'm curious why you think asserting is still bad even in the > test suite when errors don't need to be checked. > > > > > > > > I think I was making a more limited statement that you took it to be. > > > > > > > > Errors that should be checked locally because you know locally that > it is fatal not to check them should always be checked - testsuite or no. > But a lot of lldb's surface area goes out to the SB API's, and we don't > control the callers of those. All the errors of that sort can't be checked > before they pass the boundary (and are more appropriate as Status's > instead.) The failure to check those errors shouldn't propagate to the SB > API's or we are just making an annoying API set... So test suite asserting > for this class of errors would not be appropriate. > > > > > > > > But a larger point about asserting as a result of errors is that it > makes it seem to the lldb developer like once you've raised an assert on > error your job is done. You've stopped the error from propagating, two > points! For the debugger, you should really be thinking "oh, that didn't > go right, how can I back out of that so I can leave the debug session > alive." There's nothing about force checked errors for code you can > reason on locally that enforces one way of resolving errors or the other. > But IME it does favor the "bag out early" model. > > > > > > > > Jim > > > > > > > > > > > > > I think of it as something like this: > > > > > > > > > > void foo(int X) { > > > > > return; > > > > > } > > > > > > > > > > And your compiler giving you a warning that you've got an unused > parameter. So to silence it, you write: > > > > > > > > > > void foo(int X) { > > > > > (void)X; > > > > > } > > > > > > > > > > The point here being, it's only the function foo() that knows > whether the parameter is needed. Just like if you write: > > > > > > > > > > Error E = foo(); > > > > > > > > > > the function foo() cannot possibly know whether the error needs to > be checked, because it depends on the context in which foo() is called. > One caller might care about the error, while the other doesn't. So foo() > should assume that the caller will check the error (otherwise why even > bother returning one if it's just going to be ignored), and the caller can > explicitly opt out of this behavior by writing: > > > > > consumeError(foo()); > > > > > > > > > > which suppresses the assertion. > > > > > > > > > > So yes, the error has to be "checked", but you can "check" it by > explicitly ignoring it at a particular callsite. > > > > > > > > > > On Mon, May 1, 2017 at 12:38 PM Jim Ingham <jing...@apple.com> > wrote: > > > > > BTW, I'm interested to know if you have some analysis which leads > you to think that propagating unchecked errors actually is a big problem in > lldb, or are you just doing this to remove a spelling collision? I see a > lot of bugs for lldb come by, but I really haven't seen many that this sort > of forced checking would have fixed. > > > > > > > > > > Jim > > > > > > > > > > > > > > > > On May 1, 2017, at 12:36 PM, Jim Ingham <jing...@apple.com> > wrote: > > > > > > > > > > > >> > > > > > >> On May 1, 2017, at 11:48 AM, Zachary Turner <ztur...@google.com> > wrote: > > > > > >> > > > > > >> > > > > > >> > > > > > >> On Mon, May 1, 2017 at 11:28 AM Jim Ingham <jing...@apple.com> > wrote: > > > > > >> I'm mostly but not entirely tongue in cheek wondering why we > aren't calling llvm::Error llvm::LLVMError, as the lldb error class much > preceded it, but that's a minor point. > > > > > >> FWIW I think the naming chosen by LLVM is correct. It's > intended to be a generic utility class, extensible enough to be used by > anything that links against LLVM. As such, calling it LLVMError kind of > gives off the false impression that it should only be used by errors that > originate from LLVM, when in fact it's much more general purpose. > > > > > >> > > > > > >> > > > > > >> If it is actually causing confusion (I haven't experienced such > yet) I don't mind typing some extra letters. > > > > > >> I think that's in part because llvm::Error isn't very prevalent > inside of LLDB (yet). > > > > > >> > > > > > >> > > > > > >> As we've discussed several times in the past, we often use > errors for informational purposes (for instance in the ValueObject system) > with no programmatic requirement they be checked. So the llvm::Error class > is not a drop-in replacement for our uses of lldb_private::Error in subset > of its uses. More generally, the environment the debugger lives in is > often pretty dirty, bad connections to devices, uncertain debug > information, arguments with clang about what types mean, weird user input, > etc. But the job of the debugger is to keep going as well/long as it can > in the face of this. For something like a compiler, if some operation goes > bad that whole execution is likely rendered moot, and so bagging out early > is the right thing to do. For lldb, if the debug info for a frame is all > horked up, users can still resort to memory reading and casts, or some > other workaround, provided the debugger stays alive. This makes me a > little leery of adopting an infrastructure whose default action is to abort > on mishandling. > > > > > >> Just re-iterating from previous discussions, but it only does > that in debug mode. When you have a release build, it will happily > continue on without aborting. The point of all this is that you catch > unhandled errors immediately the first time you run the test suite. > > > > > > > > > > > > Yup, we do that for assertions. But asserting isn't appropriate > even in the testsuite for cases where we don't require the errors be > checked. > > > > > > > > > > > >> > > > > > >> Even if you have a bad connection, uncertain debug information, > etc you still have to propagate that up the callstack some number of levels > until someone knows what to do. All this class does is make sure (when in > debug mode) that you're doing that instead of silently ignoring some > condition. > > > > > >> > > > > > >> That said, it certainly seems plausible that we could come up > with some kind of abstraction for informational status messages. With that > in mind, I'll change my original renaming proposal from LLDBError to > Status. This way we will have llvm::Error and lldb_private::Status. > > > > > > > > > > > > That seems better. > > > > > > > > > > > >> > > > > > >> In the future, perhaps we can discuss with Lang and the larger > community about whether such a class makes in LLVM as well. Maybe there's > a way to get both checked and unchecked errors into LLVM using a single > consistent interface. But at least then the person who generates the error > is responsible for deciding how important it is. > > > > > >> > > > > > > > > > > > > It's not "how important it is" but "does this error need to be > dealt with programmatically proximate to the code that produces it." For > instance, if an error makes it to the SB API level - something that is > quite appropriate for the SBValues for instance, we wouldn't want to use an > llvm::Error. After all forcing everybody to check this at the Python layer > would be really annoying. I guess you could work around this by > hand-checking off any error when you go from lldb_private -> SBError. But > that seems like now you're just pretending to be doing something you > aren't, which I don't think is helpful. > > > > > > > > > > > > Probably better as you say to make everything into > lldb_private::Status behaving as it does now, to side-step the name > collision, and then start with all the uses where the error doesn't > propagate very far, and try converting those to use llvm::Error and working > judiciously out from there. 'Course you can't change the SB API names, so > there will always be a little twist there. > > > > > > > > > > > > Jim > > > > > > > > > > > >> > > > > > >> > > > > > >> BTW, I don't think the comment Lang cited had to do with > replacing the errors with some other error backend. It was more intended > to handle a problem that came up with gdb where we tried to multiplex all > various system error numbers into one single error. lldb errors have a > flavor (eErrorTypePosix, eErrorTypeWin32, etc) which allows you to use each > native error number by annotating it with the flavor. > > > > > >> > > > > > >> FWIW, using the llvm::Error model, the way this is handled is > by doing something like this: > > > > > >> > > > > > >> return make_error<WindowsError>(::GetLastError()); > > > > > >> > > > > > >> return make_error<ErrnoError>(errno); > > > > > >> > > > > > >> but it is general enough to handle completely different > categories of errors as well, so you can "namespace" out your command > interpreter errors, debug info errors, etc. > > > > > >> > > > > > >> return make_error<CommandInterpreterError>("Incorrect command > usage"); > > > > > >> > > > > > >> return make_error<DWARFFormatError>("Invalid DIE > specification"); > > > > > >> > > > > > >> etc > > > > > > > > > > > > > > > >
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