If the swap is correct, then wouldn't we also need to swap the variable list?
On Mon, Nov 14, 2016 at 10:58 AM Jim Ingham <jing...@apple.com> wrote: > > > On Nov 13, 2016, at 4:48 PM, Zachary Turner via lldb-dev < > lldb-dev@lists.llvm.org> wrote: > > > > I was going through doing some routine StringRef changes and I ran > across this function: > > > > std::lock_guard<std::recursive_mutex> guard(m_mutex); > > assert(GetStackID() == > > prev_frame.GetStackID()); // TODO: remove this after some > testing > > m_variable_list_sp = prev_frame.m_variable_list_sp; > > > m_variable_list_value_objects.Swap(prev_frame.m_variable_list_value_objects); > > if (!m_disassembly.GetString().empty()) { > > m_disassembly.Clear(); > > m_disassembly.GetString().swap(m_disassembly.GetString()); > > } > > > > Either I'm crazy or that bolded line is a bug. Is it supposed to be > prev_frame.m_disassembly.GetString()? > > > > What would the implications of this bug be? i.e. how can we write a > test for this? > > > > Also, as a matter of curiosity, why is it swapping? That means it's > modifying the input frame, when it seems like it really should just be > modifying the current frame. > > What lldb does is store the stack frame list it calculated from a previous > stop, and copy as much as is relevant into the new stack frame when it > stops, which will then become the stack frame list that gets used. So this > is a transfer of information from the older stop's stack frame to the new > one. Thus the swap. > > To be clear, current here means "the stack frame we are calculating from > this stop" and previous here means "the stack frame from the last stop". > That's confusing because previous & next also get used for up and down the > current stack frame list. That's why I always try to use "younger" and > "older" for ordering in one stack (that and it makes the ordering > unambiguous.) > > So while this is definitely a bug, this is just going to keep the frames > in the newly calculated stack frame list from taking advantage of any > disassembly that was done on frames from the previous stop. Since this > will get created on demand if left empty, it should have no behavioral > effect. To test this you would have to count the number of times you > disassembled the code for a given frame. If this were working properly, > you'd only do it once for the time that frame lived on the stack. With > this bug you will do it every time you stop and ask for disassembly for > this frame. > > Jim > > > > _______________________________________________ > > lldb-dev mailing list > > lldb-dev@lists.llvm.org > > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev > >
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