https://llvm.org/bugs/show_bug.cgi?id=26842
Bug ID: 26842 Summary: LLDB GUI segfault when continuing with the thread frame list expanded Product: lldb Version: 3.8 Hardware: Macintosh OS: MacOS X Status: NEW Severity: normal Priority: P Component: All Bugs Assignee: lldb-dev@lists.llvm.org Reporter: kknb1...@gmail.com CC: llvm-b...@lists.llvm.org Classification: Unclassified Created attachment 15986 --> https://llvm.org/bugs/attachment.cgi?id=15986&action=edit Example backtrace of a crash, plus the proposed patch to fix I have a fix for this, but I wasn't sure if the correct etiquette is to file a bug report before posting a patch to lldb-commits? If the frame stack changes while the list is expanded in the Threads window, there will be a high likelihood of a segfault. For example, expanding the list and then "continue" to another breakpoint where the list is different. I can give a specific program and instructions if required but any program should do it. An example stack trace is attached. This is with the version of lldb shipped with XCode 7.2.1 (lldb-340.4.119.1) as well as the current head (as at 04/Mar/16). The problem is that, when creating the updated list it is done with vector<TreeItem>::resize( <new size>, <new value> ); (via calls to TreeItem::Resize in IOHandler.cpp lines 3312 and 3422). The intention of the code is to fill the m_children vector with copies of <new value>, but std::vector::resize only uses the <new value> for new values - items already in the vector are left untouched. Hence all items up to the old size will have invalid pointers to parent etcetera, and subsequent Draw calls will screw up. I propose to insert a call to TreeItem::ClearChildren() immediately before the TreeItem::Resize(..) calls so that all children correctly take on the new value. A patch is attached, but I could only append one file so it's after the backtrace. -- You are receiving this mail because: You are the assignee for the bug.
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