All registers are placed into one large buffer that contains everything. All offsets should be the global offset in the register context's data. Typically we should see:
GPR rax offset 0 rbx offset 8 .... FPR mm0 offset 128 mm1 offset 160 ... EXC fpsr offset 256 ... So the offsets should be based on the offset from the start of the one large buffer that contains all register values. > On Aug 13, 2015, at 2:26 AM, Abhishek Aggarwal via lldb-dev > <lldb-dev@lists.llvm.org> wrote: > > > Hello > > I have a question regarding offset calculations of registers for x86_64 > architecture. In file source/Plugins/Process/Utility/RegisterInfos_x86_64.h: > > The macro FPR_OFFSET(reg) calculates the offset of floating point register > 'reg' with respect to 'UserArea' struct while GPR_OFFSET(reg) calculates it > wrt to 'GPR' struct. Is there any specific reason of calculating the offsets > of floating point registers wrt 'UserArea' struct and not wrt 'FPR' struct > (defined in source/Plugins/Process/Utility/RegisterContext_x86.h) ? > > _______________________________________________ > lldb-dev mailing list > lldb-dev@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev _______________________________________________ lldb-dev mailing list lldb-dev@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-dev