Hey Virgile,
I think you'll need to talk to Zach for this. There has been quite a lot
of changes, and I think some of the changes may impact significantly on
your merge.
I'm not up to date with all of the changes now in trunk, so best to ask
him. I could be wrong and it be easy :)
Colin
On 27/08/2014 01:36, Virgile Bello wrote:
I suppose I should merge my branch back to LLDB trunk at some point?
I could rebase & merge the new ProcessWindows and DynamicLoaderWindows
plugins
(https://github.com/xen2/lldb/commit/515956244784a9162183a6135068e893ba994532)
and keep the other LLDB changes aside for now if they need further
discussion?
Or any similar work in the way?
On 17 June 2014 05:45, Eran Ifrah <[email protected]
<mailto:[email protected]>> wrote:
On Mon, Jun 16, 2014 at 9:12 PM, Greg Clayton <[email protected]
<mailto:[email protected]>> wrote:
> On Jun 14, 2014, at 3:12 AM, Eran Ifrah
<[email protected] <mailto:[email protected]>> wrote:
>
> Hi,
>
> I tried both building lldb with MSVC and with MinGW both
failed to debug native Windows executables (I actually tried 3
types of executables, 1 built with MinGW, 1 with clang 3.4 and
1 with Visual Studio)
>
> This is the error I am getting:
>
> $ lldb D:/src/TestArea/ClangVC/Debug/ClangVC.exe
> error: 'D:/src/TestArea/ClangVC/Debug/ClangVC.exe' doesn't
contain any 'host' platform architectures:
> (lldb)
>
> So the question is:
> Is it possible to use lldb on Windows (for local debugging
not remote debugging)
No, we currently don't support native debugging on windows as
far as I know
Thanks for the clarifications.
. With MSVC, they emit a proprietary debug information format
(in .pdb files) that isn't documented. I am sure a native
windows plug-in could be made to support binaries built with
gcc or clang, but I don't believe anyone has done this yet.
Greg
--
Eran Ifrah
Author of codelite, a cross platform open source C/C++ IDE:
http://www.codelite.org
wxCrafter, a wxWidgets RAD: http://wxcrafter.codelite.org
<http://wxcrafter.codelite.org>
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