================
@@ -66,3 +66,47 @@ void Progress::ReportProgress() {
m_debugger_id);
}
}
+
+void ProgressManager::Initialize() {
+ lldbassert(!InstanceImpl() && "A progress report manager already exists.");
+ InstanceImpl().emplace();
+}
+
+void ProgressManager::Terminate() {
+ lldbassert(InstanceImpl() &&
+ "A progress report manager has already been terminated.");
+ InstanceImpl().reset();
+}
+
+std::optional<ProgressManager> &ProgressManager::InstanceImpl() {
+ static std::optional<ProgressManager> g_progress_manager;
+ return g_progress_manager;
+}
+
+ProgressManager::ProgressManager() : m_progress_map() {}
+
+ProgressManager::~ProgressManager() {}
+
+ProgressManager &ProgressManager::Instance() { return *InstanceImpl(); }
----------------
clayborg wrote:
If we want to use a static variable in `std::optional<ProgressManager>
&ProgressManager::InstanceImpl()`, then we need to return a
`std::optional<ProgressManager>` here and people need to check it and not use
it if the optional isn't valid. If we always want to return a "ProgressManager
&" here, then we need `InstanceImpl()` to look like:
```
ProgressManager &ProgressManager::InstanceImpl() {
static std::once g_once_flag;
static ProgressManager *g_progress_manager = nullptr;
std::call_once(std::call_once(g_once_flag, {
// NOTE: known leak to avoid global destructor chain issues.
g_progress_manager = new ProgressManager();
});
return *g_progress_manager;
}
```
And then we don't need `ProgressManager::Initialize()` or
`ProgressManager::Terminate()`.
The problem is when the process exits, the main thread exists and calls the C++
global destructor chain and if any threads are still running and call any of
these functions that require the global instance of `ProgressManager`, it can
crash the process.
https://github.com/llvm/llvm-project/pull/81319
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