jasonmolenda added inline comments.

================
Comment at: lldb/source/Symbol/LocateSymbolFileMacOSX.cpp:154-155
+          // Check to see if we have the file on the local filesystem.
+          if (!module_spec.GetFileSpec().GetPath().empty() &&
+              FileSystem::Instance().Exists(module_spec.GetFileSpec())) {
+            ModuleSpec exe_spec;
----------------
JDevlieghere wrote:
> I assume an empty file spec wouldn't exist. Can this be simplified?
I was worried that FileSystem::Exists might return true for an empty string 
filepath; it looks like this devolves down to a `access()` call, it's probably 
fine.


================
Comment at: lldb/source/Symbol/LocateSymbolFileMacOSX.cpp:165-169
+              if (log) {
+                LLDB_LOGF(log, "using original binary filepath %s for UUID %s",
+                          module_spec.GetFileSpec().GetPath().c_str(),
+                          uuid->GetAsString().c_str());
+              }
----------------
JDevlieghere wrote:
> The macro checks if log is NULL.
Ah good catch.  I was copy & pasting from nearby code that did the same, I'll 
fix both.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D125616/new/

https://reviews.llvm.org/D125616

_______________________________________________
lldb-commits mailing list
lldb-commits@lists.llvm.org
https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits

Reply via email to