clayborg requested changes to this revision. clayborg added inline comments. This revision now requires changes to proceed.
================ Comment at: lldb/source/Core/Debugger.cpp:1969 +llvm::ThreadPool &Debugger::GetThreadPool() { + static llvm::ThreadPool threadpool(llvm::optimal_concurrency()); + return threadpool; ---------------- aganea wrote: > Ideally this should be explicitly created on the stack & passed along on the > callstack or in a context, like MLIR does: > https://github.com/llvm/llvm-project/blob/main/mlir/include/mlir/IR/MLIRContext.h#L48 We need one instance of the thread pool so we can't create on the stack. Static is not great because of the C++ global destructor chain could try and use if "main" exits and we still have threads running. I would do something like the "g_debugger_list_ptr" where you create a static variable in Debugger.cpp:105 which is a pointer, and we initialize it inside of Debugger::Initialize() like we do for "g_debugger_list_ptr". Then the thread pool will not cause shutdown crashes when "main" exits before other threads. Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D123226/new/ https://reviews.llvm.org/D123226 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits