clayborg requested changes to this revision.
clayborg added inline comments.
This revision now requires changes to proceed.


================
Comment at: lldb/source/Core/Debugger.cpp:1969
+llvm::ThreadPool &Debugger::GetThreadPool() {
+  static llvm::ThreadPool threadpool(llvm::optimal_concurrency());
+  return threadpool;
----------------
aganea wrote:
> Ideally this should be explicitly created on the stack & passed along on the 
> callstack or in a context, like MLIR does: 
> https://github.com/llvm/llvm-project/blob/main/mlir/include/mlir/IR/MLIRContext.h#L48
We need one instance of the thread pool so we can't create on the stack. 

Static is not great because of the C++ global destructor chain could try and 
use if "main" exits and we still have threads running. I would do something 
like the "g_debugger_list_ptr" where you create a static variable in 
Debugger.cpp:105 which is a pointer, and we initialize it inside of 
Debugger::Initialize() like we do for "g_debugger_list_ptr". Then the thread 
pool will not cause shutdown crashes when "main" exits before other threads.



Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D123226/new/

https://reviews.llvm.org/D123226

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