llunak updated this revision to Diff 420885. llunak added a comment. Rebased on ThreadPool groups (D123225 <https://reviews.llvm.org/D123225>) and adding such thread pool to LLDB (D123226 <https://reviews.llvm.org/D123226>).
CHANGES SINCE LAST ACTION https://reviews.llvm.org/D122975/new/ https://reviews.llvm.org/D122975 Files: lldb/source/Target/Target.cpp Index: lldb/source/Target/Target.cpp =================================================================== --- lldb/source/Target/Target.cpp +++ lldb/source/Target/Target.cpp @@ -62,6 +62,7 @@ #include "llvm/ADT/ScopeExit.h" #include "llvm/ADT/SetVector.h" +#include "llvm/Support/ThreadPool.h" #include <memory> #include <mutex> @@ -1623,6 +1624,18 @@ void Target::ModulesDidLoad(ModuleList &module_list) { const size_t num_images = module_list.GetSize(); if (m_valid && num_images) { + if (GetPreloadSymbols()) { + // Try to preload symbols in parallel. + llvm::ThreadPool &pool = Debugger::GetThreadPool(); + llvm::ThreadPool::TaskGroup group; + auto preload_symbols_fn = [&](size_t idx) { + ModuleSP module_sp(module_list.GetModuleAtIndex(idx)); + module_sp->PreloadSymbols(); + }; + for (size_t idx = 0; idx < num_images; ++idx) + pool.async(group, preload_symbols_fn, idx); + pool.wait(group); + } for (size_t idx = 0; idx < num_images; ++idx) { ModuleSP module_sp(module_list.GetModuleAtIndex(idx)); LoadScriptingResourceForModule(module_sp, this); @@ -2170,11 +2183,6 @@ }); } - // Preload symbols outside of any lock, so hopefully we can do this for - // each library in parallel. - if (GetPreloadSymbols()) - module_sp->PreloadSymbols(); - llvm::SmallVector<ModuleSP, 1> replaced_modules; for (ModuleSP &old_module_sp : old_modules) { if (m_images.GetIndexForModule(old_module_sp.get()) !=
Index: lldb/source/Target/Target.cpp =================================================================== --- lldb/source/Target/Target.cpp +++ lldb/source/Target/Target.cpp @@ -62,6 +62,7 @@ #include "llvm/ADT/ScopeExit.h" #include "llvm/ADT/SetVector.h" +#include "llvm/Support/ThreadPool.h" #include <memory> #include <mutex> @@ -1623,6 +1624,18 @@ void Target::ModulesDidLoad(ModuleList &module_list) { const size_t num_images = module_list.GetSize(); if (m_valid && num_images) { + if (GetPreloadSymbols()) { + // Try to preload symbols in parallel. + llvm::ThreadPool &pool = Debugger::GetThreadPool(); + llvm::ThreadPool::TaskGroup group; + auto preload_symbols_fn = [&](size_t idx) { + ModuleSP module_sp(module_list.GetModuleAtIndex(idx)); + module_sp->PreloadSymbols(); + }; + for (size_t idx = 0; idx < num_images; ++idx) + pool.async(group, preload_symbols_fn, idx); + pool.wait(group); + } for (size_t idx = 0; idx < num_images; ++idx) { ModuleSP module_sp(module_list.GetModuleAtIndex(idx)); LoadScriptingResourceForModule(module_sp, this); @@ -2170,11 +2183,6 @@ }); } - // Preload symbols outside of any lock, so hopefully we can do this for - // each library in parallel. - if (GetPreloadSymbols()) - module_sp->PreloadSymbols(); - llvm::SmallVector<ModuleSP, 1> replaced_modules; for (ModuleSP &old_module_sp : old_modules) { if (m_images.GetIndexForModule(old_module_sp.get()) !=
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