clayborg updated this revision to Diff 409700. clayborg added a comment. - use std::chrono for sleeping the function during polling - we must use polling in VSCode::WaitForProcessToStop since attach doesn't deliver the initial eStateStopped event - ignore any eStateStopped events that have a process stop ID of 1. This allows us to easily ignore the first stop that is delivered for launching, and if attaching ever does deliver this first event, it will be ignored. We do this because the IDE expects no process stopped events before "configurationDone" is completed and also because request_configurationDone() will deliver the first stop event manually _if_ we are stopping at the entry ("stopOnEntry" from launch config), else it will auto resume the process for us - add a new "timeout" launch configuration argument for both launch and attach which defaults to 30 seconds if not specified. This controls how long we poll for the process to stop during launch or attach.
Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D119797/new/ https://reviews.llvm.org/D119797 Files: lldb/packages/Python/lldbsuite/test/tools/lldb-vscode/vscode.py lldb/test/API/tools/lldb-vscode/launch/TestVSCode_launch.py lldb/tools/lldb-vscode/VSCode.cpp lldb/tools/lldb-vscode/VSCode.h lldb/tools/lldb-vscode/lldb-vscode.cpp lldb/tools/lldb-vscode/package.json
Index: lldb/tools/lldb-vscode/package.json =================================================================== --- lldb/tools/lldb-vscode/package.json +++ lldb/tools/lldb-vscode/package.json @@ -215,7 +215,7 @@ }, "launchCommands": { "type": "array", - "description": "Custom commands that are executed instead of launching a process. A target will be created with the launch arguments prior to executing these commands. The commands may optionally create a new target and must perform a launch. A valid process must exist after these commands complete or the \"launch\" will fail.", + "description": "Custom commands that are executed instead of launching a process. A target will be created with the launch arguments prior to executing these commands. The commands may optionally create a new target and must perform a launch. A valid process must exist after these commands complete or the \"launch\" will fail. Launch the process with \"process launch -s\" to make the process to at the entry point since lldb-vscode will auto resume if necessary.", "default": [] }, "stopCommands": { @@ -232,6 +232,10 @@ "type": "boolean", "description": "Launch the program inside an integrated terminal in the IDE. Useful for debugging interactive command line programs", "default": false + }, + "timeout": { + "type": "string", + "description": "The time in seconds to wait for a program to stop at entry point when launching. Defaults to 30 seconds." } } }, @@ -307,6 +311,10 @@ "coreFile": { "type": "string", "description": "Path to the core file to debug." + }, + "timeout": { + "type": "string", + "description": "The time in seconds to wait for a program to stop when attaching. Defaults to 30 seconds." } } } Index: lldb/tools/lldb-vscode/lldb-vscode.cpp =================================================================== --- lldb/tools/lldb-vscode/lldb-vscode.cpp +++ lldb/tools/lldb-vscode/lldb-vscode.cpp @@ -449,10 +449,18 @@ case lldb::eStateSuspended: break; case lldb::eStateStopped: - // Only report a stopped event if the process was not restarted. - if (!lldb::SBProcess::GetRestartedFromEvent(event)) { - SendStdOutStdErr(process); - SendThreadStoppedEvent(); + // Now that we don't mess with the async setting in the debugger + // when launching or attaching we will get the first process stop + // event which we do not want to send an event for. This is because + // we either manually deliver the event in by calling the + // SendThreadStoppedEvent() from request_configuarationDone() if we + // want to stop on entry, or we resume from that function. + if (process.GetStopID() > 1) { + // Only report a stopped event if the process was not restarted. + if (!lldb::SBProcess::GetRestartedFromEvent(event)) { + SendStdOutStdErr(process); + SendThreadStoppedEvent(); + } } break; case lldb::eStateRunning: @@ -600,6 +608,7 @@ g_vsc.terminate_commands = GetStrings(arguments, "terminateCommands"); auto attachCommands = GetStrings(arguments, "attachCommands"); llvm::StringRef core_file = GetString(arguments, "coreFile"); + const uint64_t timeout_seconds = GetUnsigned(arguments, "timeout", 30); g_vsc.stop_at_entry = core_file.empty() ? GetBoolean(arguments, "stopOnEntry", false) : true; std::vector<std::string> postRunCommands = @@ -640,15 +649,10 @@ } if (attachCommands.empty()) { // No "attachCommands", just attach normally. - // Disable async events so the attach will be successful when we return from - // the launch call and the launch will happen synchronously - g_vsc.debugger.SetAsync(false); if (core_file.empty()) g_vsc.target.Attach(attach_info, error); else g_vsc.target.LoadCore(core_file.data(), error); - // Reenable async events - g_vsc.debugger.SetAsync(true); } else { // We have "attachCommands" that are a set of commands that are expected // to execute the commands after which a process should be created. If there @@ -658,6 +662,9 @@ // selected target after these commands are run. g_vsc.target = g_vsc.debugger.GetSelectedTarget(); } + // Make sure the process is attached and stopped before proceeding. + if (error.Success()) + error = g_vsc.WaitForProcessToStop(timeout_seconds); if (error.Success() && core_file.empty()) { auto attached_pid = g_vsc.target.GetProcess().GetProcessID(); @@ -1652,6 +1659,7 @@ GetStrings(arguments, "postRunCommands"); g_vsc.stop_at_entry = GetBoolean(arguments, "stopOnEntry", false); const llvm::StringRef debuggerRoot = GetString(arguments, "debuggerRoot"); + const uint64_t timeout_seconds = GetUnsigned(arguments, "timeout", 30); // This is a hack for loading DWARF in .o files on Mac where the .o files // in the debug map of the main executable have relative paths which require @@ -1716,17 +1724,17 @@ if (llvm::Error err = request_runInTerminal(request)) error.SetErrorString(llvm::toString(std::move(err)).c_str()); } else if (launchCommands.empty()) { - // Disable async events so the launch will be successful when we return from - // the launch call and the launch will happen synchronously - g_vsc.debugger.SetAsync(false); g_vsc.target.Launch(launch_info, error); - g_vsc.debugger.SetAsync(true); } else { g_vsc.RunLLDBCommands("Running launchCommands:", launchCommands); // The custom commands might have created a new target so we should use the // selected target after these commands are run. g_vsc.target = g_vsc.debugger.GetSelectedTarget(); } + // Make sure the process is launched and stopped at the entry point before + // proceeding. + if (error.Success()) + error = g_vsc.WaitForProcessToStop(timeout_seconds); if (error.Fail()) { response["success"] = llvm::json::Value(false); Index: lldb/tools/lldb-vscode/VSCode.h =================================================================== --- lldb/tools/lldb-vscode/VSCode.h +++ lldb/tools/lldb-vscode/VSCode.h @@ -243,6 +243,19 @@ /// Debuggee will continue from stopped state. void WillContinue() { variables.Clear(); } + /// Poll the process to wait for it to reach the eStateStopped state. + /// + /// We need to ensure the process is stopped and ready to resume before we + /// continue with the launch or attach. This is needed since we no longer play + /// with the synchronous mode in the debugger for launching (with or without + /// "launchCommands") or attaching (with or without "attachCommands"). + /// + /// \param[in] seconds + /// The number of seconds to poll the process to wait until it is stopped. + /// + /// \return Error if waiting for the process fails, no error if succeeds. + lldb::SBError WaitForProcessToStop(uint32_t seconds); + private: // Send the JSON in "json_str" to the "out" stream. Correctly send the // "Content-Length:" field followed by the length, followed by the raw Index: lldb/tools/lldb-vscode/VSCode.cpp =================================================================== --- lldb/tools/lldb-vscode/VSCode.cpp +++ lldb/tools/lldb-vscode/VSCode.cpp @@ -528,6 +528,58 @@ request_handlers[request] = callback; } +lldb::SBError VSCode::WaitForProcessToStop(uint32_t seconds) { + // Wait for the process hit a stopped state. When running a launch (with or + // without "launchCommands") or attach (with or without)= "attachCommands"), + // the calls might take some time to stop at the entry point since the command + // is asynchronous. So we need to sync up with the process and make sure it is + // stopped before we proceed to do anything else as we will soon be asked to + // set breakpoints and other things that require the process to be stopped. + // We must use polling because attach doesn't send a process state change + // event for the first stop, while launching does. Since both "attachCommands" + // and "launchCommands" could end up using any combination of LLDB commands, + // we must ensure we can also catch when the process stops, so we must poll + // the process to make sure we handle all cases. + + lldb::SBError error; + lldb::SBProcess process = target.GetProcess(); + if (!process.IsValid()) { + error.SetErrorString("invalid process"); + return error; + } + auto timeout_time = + std::chrono::high_resolution_clock::now() + std::chrono::seconds(seconds); + while (std::chrono::high_resolution_clock::now() < timeout_time) { + const auto state = process.GetState(); + switch (state) { + case lldb::eStateAttaching: + case lldb::eStateConnected: + case lldb::eStateInvalid: + case lldb::eStateLaunching: + case lldb::eStateRunning: + case lldb::eStateStepping: + case lldb::eStateSuspended: + break; + case lldb::eStateDetached: + error.SetErrorString("process detached during launch or attach"); + return error; + case lldb::eStateExited: + error.SetErrorString("process exited during launch or attach"); + return error; + case lldb::eStateUnloaded: + error.SetErrorString("process unloaded during launch or attach"); + return error; + case lldb::eStateCrashed: + case lldb::eStateStopped: + return lldb::SBError(); // Success! + } + std::this_thread::sleep_for(std::chrono::microseconds(250)); + } + error.SetErrorStringWithFormat("process failed to stop within %u seconds", + seconds); + return error; +} + void Variables::Clear() { locals.Clear(); globals.Clear(); Index: lldb/test/API/tools/lldb-vscode/launch/TestVSCode_launch.py =================================================================== --- lldb/test/API/tools/lldb-vscode/launch/TestVSCode_launch.py +++ lldb/test/API/tools/lldb-vscode/launch/TestVSCode_launch.py @@ -374,7 +374,7 @@ @skipIfRemote def test_extra_launch_commands(self): ''' - Tests the "luanchCommands" with extra launching settings + Tests the "launchCommands" with extra launching settings ''' self.build_and_create_debug_adaptor() program = self.getBuildArtifact("a.out") Index: lldb/packages/Python/lldbsuite/test/tools/lldb-vscode/vscode.py =================================================================== --- lldb/packages/Python/lldbsuite/test/tools/lldb-vscode/vscode.py +++ lldb/packages/Python/lldbsuite/test/tools/lldb-vscode/vscode.py @@ -228,6 +228,9 @@ # 'stopped' event. We need to remember the thread stop # reasons since the 'threads' command doesn't return # that information. + if not self.configuration_done_sent: + raise ValueError("'stopped' event received before " + "configuationDone packet was sent") self._process_stopped() tid = body['threadId'] self.thread_stop_reasons[tid] = body
_______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits