teemperor added inline comments.
================ Comment at: lldb/source/Plugins/SymbolFile/DWARF/DWARFDIE.h:117 + // (CU, (DIE)nullptr) == (nullptr, nullptr) -> true + if (!m_die.IsValid() && !it.m_die.IsValid()) + return true; ---------------- shafik wrote: > I think: > > ``` > bool operator==(const DWARFBaseDIE &lhs, const DWARFBaseDIE &rhs) { > return lhs.GetDIE() == rhs.GetDIE() && lhs.GetCU() == rhs.GetCU(); > } > ``` > > will do the same thing but maybe I am confused. > > Maybe we should have a unit test? That's the `DWARFDIE::operator==` implementation called below and this special case is because of the comment one line above (we need to match the end iterator if it's default constructed when `GetSibling()` returns a DWARFDIE that has a valid CU but a `null` DIE). CHANGES SINCE LAST ACTION https://reviews.llvm.org/D103172/new/ https://reviews.llvm.org/D103172 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits