Author: Jonas Devlieghere Date: 2020-05-07T10:09:09-07:00 New Revision: 34a57dc972c2d16f176e47339a7c2c95cdc31e75
URL: https://github.com/llvm/llvm-project/commit/34a57dc972c2d16f176e47339a7c2c95cdc31e75 DIFF: https://github.com/llvm/llvm-project/commit/34a57dc972c2d16f176e47339a7c2c95cdc31e75.diff LOG: [lldb/Reproducers] Make DoConnectRemote connect to the replay server. All entry points into ProcessGDBRemote that connect to the debug server should connect to the replay server instead during reproducer replay. This patch adds the necessary logic for ConnectRemote, which is accessible from the SB API. This fixes active replay for TestRecognizeBreakpoint.py as described in D78588. Added: Modified: lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp Removed: ################################################################################ diff --git a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp index d2e7f4d479cb..dbad49d62097 100644 --- a/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp +++ b/lldb/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp @@ -649,7 +649,10 @@ Status ProcessGDBRemote::DoConnectRemote(Stream *strm, if (error.Fail()) return error; - error = ConnectToDebugserver(remote_url); + if (repro::Loader *loader = repro::Reproducer::Instance().GetLoader()) + error = ConnectToReplayServer(loader); + else + error = ConnectToDebugserver(remote_url); if (error.Fail()) return error; _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits