jankratochvil added a comment.
In D73206#1871895 <https://reviews.llvm.org/D73206#1871895>, @labath wrote:
> Yep. It may be interesting to try this out on regular dwo first. Right now,
> dwo dodges this problem by storing a CompileUnit pointer on both skeleton and
> split units. If we can make this work without the split unit back pointer,
> then we can come move closer to how things work in llvm, and also pave the
> way for the dwz stuff.
Just clarifying if you would therefore like to remove these two items:
SymbolFileDWARF &SymbolFileDWARFDwo::GetBaseSymbolFile() { return
m_base_symbol_file; }
SymbolFileDWARF &SymbolFileDWARFDwo::m_base_symbol_file;
Repository:
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https://reviews.llvm.org/D73206/new/
https://reviews.llvm.org/D73206
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