guiandrade added a comment. Thank you so much for the thorough explanation and ideas, @labath and @clayborg.
I forgot to mention that the initial motivation behind this change was to reduce those find calls as I saw they add up to a lot (10^5 calls debugging a Unreal engine sample at certain breakpoints). ================ Comment at: lldb/source/Plugins/SymbolFile/DWARF/SymbolFileDWARF.cpp:1214 + std::make_pair(decl_ctx.GetOpaqueDeclContext(), type_system); + uint32_t &offset = m_decl_context_to_offset_map[offset_key]; ---------------- clayborg wrote: > Why the reference to 'offset'? Also we shouldn't need to make a key, just use > decl_ctx: > ``` > uint32_t offset = m_decl_context_to_offset_map[decl_ctx]; > ``` > Also, m_decl_context_to_offset_map is not populated anywhere. Not sure what > this will return as this was never assigned. It will probably just return a > default constructed "uint32_t"?? The idea was to use that reference to populate the map at line 1222. However, I was only using this offset map because I thought DIEs could appear in a decl context. Given that this is not the case, I agree that using a set as you suggested is much better. Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D67022/new/ https://reviews.llvm.org/D67022 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits