clayborg added a comment.

In https://reviews.llvm.org/D47275#1111285, @labath wrote:

> In https://reviews.llvm.org/D47275#1111254, @clayborg wrote:
>
> > In https://reviews.llvm.org/D47275#1110772, @labath wrote:
> >
> > > I don't think a name like `DWARFUnitDIE` is a good one bacause it would 
> > > make a weird `is-a` relationship (a DWARFDIE represetning a 
> > > DW_TAG_variable is certainly **not** a "unit DIE" yet you could assign it 
> > > to a  `DWARFUnitDIE&`). We could have a DWARFUnitDIE type if we wanted 
> > > to, but that would have to be a special type in addition to 
> > > DWARFBasicDIE. However, I think that would be overkill.
> >
> >
> > Yeah, we just need to be able to tell the difference between the top level 
> > DIE we hand out with no children and the one that has all the abilities.
>
>
> Yes, but this is not what this patch is doing. The class inheritance makes is 
> such that any "die with all abilities" we hand out, also is-a "top level die 
> with no children". This is where my problem comes from.


Yeah, I see where the name doesn't fit now. DWARFBaseDIE maybe?

> If I rephrase your comment a bit
> 
>> we just need to be able to tell the difference between a **DIE that has no 
>> ability to access children** and the one that has all the abilities.
> 
> then it is fine because a "die which has all abilities" is also a "die which 
> has only a certain smaller set of abilities". However in this case a name 
> like `DWARFUnitDIE` is not appropriate.
> 
> If we wanted to have a type called DwarfUnitDIE die then it should be a 
> special type inheriting from DWARFBasicDIE (or whatever it's called). Then 
> again it would be fine, because then it would be a "DIE that has no ability 
> to access children **and** is a root DIE", which is a refinement of "DIE that 
> has no ability to access children".

DWARFBaseDIE might work then. Name doesn't violate any of the assumptions you 
mention above. All of your issues revolve around the naming right?


https://reviews.llvm.org/D47275



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