timotheecour added inline comments.
================ Comment at: source/Plugins/Language/D/DLanguage.cpp:108 + + auto fun0=lib2->getFun<decltype(d_initialize)>("d_initialize"); + (*fun0)(); ---------------- johanengelen wrote: > Would it help to initialize druntime using a static module constructor in the > lldbdplugin dll? > (then you can also do de-init using a static module destructor) I don't really like static module constructor because it adds cyclic dependencies, see for vibe.d moving away from it: https://forum.dlang.org/post/qtabwblpaqwpteyst...@forum.dlang.org explicit calling `d_initialize` is simple enough. https://reviews.llvm.org/D44321 _______________________________________________ lldb-commits mailing list lldb-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/lldb-commits