timotheecour added inline comments.

================
Comment at: source/Plugins/Language/D/DLanguage.cpp:108
+
+    auto fun0=lib2->getFun<decltype(d_initialize)>("d_initialize");
+    (*fun0)();
----------------
johanengelen wrote:
> Would it help to initialize druntime using a static module constructor in the 
> lldbdplugin dll?
> (then you can also do de-init using a static module destructor)
I don't really like static module constructor because it adds cyclic 
dependencies, see for vibe.d moving away from it: 
https://forum.dlang.org/post/qtabwblpaqwpteyst...@forum.dlang.org
explicit calling `d_initialize` is simple enough.





https://reviews.llvm.org/D44321



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