================
@@ -327,6 +366,11 @@ serveConnection(const Socket::SocketProtocol &protocol,
const std::string &name,
std::unique_lock<std::mutex> lock(dap_sessions_mutex);
dap_sessions.erase(&loop);
std::notify_all_at_thread_exit(dap_sessions_condition, std::move(lock));
+
+ // Start the countdown to kill the server at the end of each connection.
----------------
jeffreytan81 wrote:
Just realize that we used `loop.AddCallback` to run the callback at the main
loop thread not each DAP's worker thread. Then the race condition mentioned
above won't happen and no synchronization is required.
https://github.com/llvm/llvm-project/pull/156803
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