================
@@ -327,6 +366,11 @@ serveConnection(const Socket::SocketProtocol &protocol,
const std::string &name,
std::unique_lock<std::mutex> lock(dap_sessions_mutex);
dap_sessions.erase(&loop);
std::notify_all_at_thread_exit(dap_sessions_condition, std::move(lock));
+
+ // Start the countdown to kill the server at the end of each connection.
----------------
royitaqi wrote:
@jeffreytan81: Thanks for the review. I think you misread the patch. The
connection timeout (not the termination of the server) is started at the end of
each connection. If a new connection establishes before the timeout finishes,
it will reset the timeout in `ResetTimeToLive()`, so only the timeout from the
last connection will activate the actual termination of the server. LMK if you
think that's not what the code does.
https://github.com/llvm/llvm-project/pull/156803
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