================
@@ -119,6 +120,7 @@ bool StackFrameList::DecrementCurrentInlinedDepth() {
     uint32_t current_inlined_depth = GetCurrentInlinedDepth();
     if (current_inlined_depth != UINT32_MAX) {
       if (current_inlined_depth > 0) {
+        std::lock_guard<std::mutex> guard(m_inlined_depth_mutex);
----------------
labath wrote:

I'm also very suspicious of code like this. It may be enough to make thread 
sanitizer happy (as there to longer a *data* race on the variable), but I doubt 
that it makes the code surrounding this this function race-free. Like, if there 
are multiple callers of this function they could both conclude that 
`current_inlined_depth` is greater than zero, and then both decrement (and 
overflow) it. And if there can't be multiple parallel callers, then what's the 
mutex for?

At the very least, I think the mutex should cover the whole function, but maybe 
this even needs synchronization at a higher level. Also, I know this is somehow 
related to the mutex switch in `ResetCurrentInlinedDepth`, but is there any way 
this could be a separate patch?

https://github.com/llvm/llvm-project/pull/117252
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