> On Jan 27, 2022, at 2:37 AM, Victor Vitkovskiy > <victor.vitkovs...@mirasys.com> wrote: > > Hello Ross, > > So, if I understood correctly, if OutPacketBuffer::maxSize is smaller then > frame, then all that is more then this value will be lost in any way?
Yes. > I thought that if frame is bigger then buffer then I need to pass this > buffer part by part in each doGetNextFrame call using fNumTruncatedBytes > value to define how much data is still remained to send. No. “doGetNextFrame()” must deliver (or attempt to deliver) only one frame[*] at a time. But you can’t deliver a frame larger than “fMaxSize”. [* ]Strictly speaking, in the case of H.264/H.265 video, this is one "NAL unit” at a time. If you have a very large H.264/H.265 frame, it is best if you can configure your encoder to break it up into multiple ’slice’ NAL units, and deliver one of those at a time. > But according to your last email this fNumTruncatedBytes parameter is useless > if upper level components just lose all data that is bigger than > OutPacketBuffer::maxSize. “fNumTruncatedBytes” is not completely ‘useless’; it gives information to the downstream object about how much data was lost. But this data is just that - lost. Ross Finlayson Live Networks, Inc. http://www.live555.com/ _______________________________________________ live-devel mailing list live-devel@lists.live555.com http://lists.live555.com/mailman/listinfo/live-devel