Hi, I've been working on integrating live streaming of a Windows desktop (captured through DirectX11 and encoded with Nvidia NvEnc) through testH264VideoStreamer. Globally I've been able to connect them, but the stream aborts pretty quickly and I found the following behavior:
Packets seem to be sent every 5 seconds and the frames are concatenated instead of being sent and then flushed from memory (function doGetNextFrame of H264or5VideoStreamFramer I believe). The problem I have with that is that my screen capture + encoder captures one frame, encodes it and then passes it to Live555 for streaming, and so I believe it would be better if packets were sent at the same rate as encoding (60 FPS) and flushed from memory right away. Am I missing something / is this a known issue with live streaming from Live555? Help would be appreciated. Cheers, Philippe Noël <https://www.linkedin.com/pub/philippe-no%C3%ABl/124/284/148> AB Candidate in *Computer Science - Mind, Brain, Behavior*, Secondary in *Economics* Harvard College Class of 2020 857.272.9715 | philippe_n...@college.harvard.edu | www.philippemnoel.com
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