Good day, In the GroupsockHelper.cpp file there are couple of preprocessor conditional blocks that populate a struct differently depending on whether the platform is Android or anything else. With the latest version of Android's Native Development Kit (NDK), version 17, the headers included define that struct the same way as the other platforms, thus breaking the code in those preprocessor blocks.
Therefore, I propose to that the "#ifdef __ANDROID__" lines be replace with "#if ANDROID_NDK_OLD" and such as the following block added amidst the other '#include's: #ifdef __ANDROID_NDK__ #include <android/ndk-version.h> #define ANDROID_OLD_NDK __NDK_MAJOR__ < 17 #endif I hope these changes will be useful. I have attached a patch file and resulting source file for clarity. Have a blessed day. Regards, -Brian P. Chase
GroupsockHelper_cpp.patch
Description: GroupsockHelper_cpp.patch
/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "mTunnel" multicast access service // Copyright (c) 1996-2018 Live Networks, Inc. All rights reserved. // Helper routines to implement 'group sockets' // Implementation #include "GroupsockHelper.hh" #if (defined(__WIN32__) || defined(_WIN32)) && !defined(__MINGW32__) #include <time.h> extern "C" int initializeWinsockIfNecessary(); #else #include <stdarg.h> #include <time.h> #include <sys/time.h> #if !defined(_WIN32) #include <netinet/tcp.h> #ifdef __ANDROID_NDK__ #include <android/ndk-version.h> #define ANDROID_OLD_NDK __NDK_MAJOR__ < 17 #endif #endif #include <fcntl.h> #define initializeWinsockIfNecessary() 1 #endif #if defined(__WIN32__) || defined(_WIN32) || defined(_QNX4) #else #include <signal.h> #define USE_SIGNALS 1 #endif #include <stdio.h> // By default, use INADDR_ANY for the sending and receiving interfaces: netAddressBits SendingInterfaceAddr = INADDR_ANY; netAddressBits ReceivingInterfaceAddr = INADDR_ANY; static void socketErr(UsageEnvironment& env, char const* errorMsg) { env.setResultErrMsg(errorMsg); } NoReuse::NoReuse(UsageEnvironment& env) : fEnv(env) { groupsockPriv(fEnv)->reuseFlag = 0; } NoReuse::~NoReuse() { groupsockPriv(fEnv)->reuseFlag = 1; reclaimGroupsockPriv(fEnv); } _groupsockPriv* groupsockPriv(UsageEnvironment& env) { if (env.groupsockPriv == NULL) { // We need to create it _groupsockPriv* result = new _groupsockPriv; result->socketTable = NULL; result->reuseFlag = 1; // default value => allow reuse of socket numbers env.groupsockPriv = result; } return (_groupsockPriv*)(env.groupsockPriv); } void reclaimGroupsockPriv(UsageEnvironment& env) { _groupsockPriv* priv = (_groupsockPriv*)(env.groupsockPriv); if (priv->socketTable == NULL && priv->reuseFlag == 1/*default value*/) { // We can delete the structure (to save space); it will get created again, if needed: delete priv; env.groupsockPriv = NULL; } } static int createSocket(int type) { // Call "socket()" to create a (IPv4) socket of the specified type. // But also set it to have the 'close on exec' property (if we can) int sock; #ifdef SOCK_CLOEXEC sock = socket(AF_INET, type|SOCK_CLOEXEC, 0); if (sock != -1 || errno != EINVAL) return sock; // An "errno" of EINVAL likely means that the system wasn't happy with the SOCK_CLOEXEC; fall through and try again without it: #endif sock = socket(AF_INET, type, 0); #ifdef FD_CLOEXEC if (sock != -1) fcntl(sock, F_SETFD, FD_CLOEXEC); #endif return sock; } int setupDatagramSocket(UsageEnvironment& env, Port port) { if (!initializeWinsockIfNecessary()) { socketErr(env, "Failed to initialize 'winsock': "); return -1; } int newSocket = createSocket(SOCK_DGRAM); if (newSocket < 0) { socketErr(env, "unable to create datagram socket: "); return newSocket; } int reuseFlag = groupsockPriv(env)->reuseFlag; reclaimGroupsockPriv(env); if (setsockopt(newSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseFlag, sizeof reuseFlag) < 0) { socketErr(env, "setsockopt(SO_REUSEADDR) error: "); closeSocket(newSocket); return -1; } #if defined(__WIN32__) || defined(_WIN32) // Windoze doesn't properly handle SO_REUSEPORT or IP_MULTICAST_LOOP #else #ifdef SO_REUSEPORT if (setsockopt(newSocket, SOL_SOCKET, SO_REUSEPORT, (const char*)&reuseFlag, sizeof reuseFlag) < 0) { socketErr(env, "setsockopt(SO_REUSEPORT) error: "); closeSocket(newSocket); return -1; } #endif #ifdef IP_MULTICAST_LOOP const u_int8_t loop = 1; if (setsockopt(newSocket, IPPROTO_IP, IP_MULTICAST_LOOP, (const char*)&loop, sizeof loop) < 0) { socketErr(env, "setsockopt(IP_MULTICAST_LOOP) error: "); closeSocket(newSocket); return -1; } #endif #endif // Note: Windoze requires binding, even if the port number is 0 netAddressBits addr = INADDR_ANY; #if defined(__WIN32__) || defined(_WIN32) #else if (port.num() != 0 || ReceivingInterfaceAddr != INADDR_ANY) { #endif if (port.num() == 0) addr = ReceivingInterfaceAddr; MAKE_SOCKADDR_IN(name, addr, port.num()); if (bind(newSocket, (struct sockaddr*)&name, sizeof name) != 0) { char tmpBuffer[100]; sprintf(tmpBuffer, "bind() error (port number: %d): ", ntohs(port.num())); socketErr(env, tmpBuffer); closeSocket(newSocket); return -1; } #if defined(__WIN32__) || defined(_WIN32) #else } #endif // Set the sending interface for multicasts, if it's not the default: if (SendingInterfaceAddr != INADDR_ANY) { struct in_addr addr; addr.s_addr = SendingInterfaceAddr; if (setsockopt(newSocket, IPPROTO_IP, IP_MULTICAST_IF, (const char*)&addr, sizeof addr) < 0) { socketErr(env, "error setting outgoing multicast interface: "); closeSocket(newSocket); return -1; } } return newSocket; } Boolean makeSocketNonBlocking(int sock) { #if defined(__WIN32__) || defined(_WIN32) unsigned long arg = 1; return ioctlsocket(sock, FIONBIO, &arg) == 0; #elif defined(VXWORKS) int arg = 1; return ioctl(sock, FIONBIO, (int)&arg) == 0; #else int curFlags = fcntl(sock, F_GETFL, 0); return fcntl(sock, F_SETFL, curFlags|O_NONBLOCK) >= 0; #endif } Boolean makeSocketBlocking(int sock, unsigned writeTimeoutInMilliseconds) { Boolean result; #if defined(__WIN32__) || defined(_WIN32) unsigned long arg = 0; result = ioctlsocket(sock, FIONBIO, &arg) == 0; #elif defined(VXWORKS) int arg = 0; result = ioctl(sock, FIONBIO, (int)&arg) == 0; #else int curFlags = fcntl(sock, F_GETFL, 0); result = fcntl(sock, F_SETFL, curFlags&(~O_NONBLOCK)) >= 0; #endif if (writeTimeoutInMilliseconds > 0) { #ifdef SO_SNDTIMEO #if defined(__WIN32__) || defined(_WIN32) DWORD msto = (DWORD)writeTimeoutInMilliseconds; setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, (char *)&msto, sizeof(msto) ); #else struct timeval tv; tv.tv_sec = writeTimeoutInMilliseconds/1000; tv.tv_usec = (writeTimeoutInMilliseconds%1000)*1000; setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, (char *)&tv, sizeof tv); #endif #endif } return result; } Boolean setSocketKeepAlive(int sock) { #if defined(__WIN32__) || defined(_WIN32) // How do we do this in Windows? For now, just make this a no-op in Windows: #else int const keepalive_enabled = 1; if (setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (void*)&keepalive_enabled, sizeof keepalive_enabled) < 0) { return False; } #ifdef TCP_KEEPIDLE int const keepalive_time = 180; if (setsockopt(sock, IPPROTO_TCP, TCP_KEEPIDLE, (void*)&keepalive_time, sizeof keepalive_time) < 0) { return False; } #endif int const keepalive_count = 5; if (setsockopt(sock, IPPROTO_TCP, TCP_KEEPCNT, (void*)&keepalive_count, sizeof keepalive_count) < 0) { return False; } int const keepalive_interval = 20; if (setsockopt(sock, IPPROTO_TCP, TCP_KEEPINTVL, (void*)&keepalive_interval, sizeof keepalive_interval) < 0) { return False; } #endif return True; } int setupStreamSocket(UsageEnvironment& env, Port port, Boolean makeNonBlocking, Boolean setKeepAlive) { if (!initializeWinsockIfNecessary()) { socketErr(env, "Failed to initialize 'winsock': "); return -1; } int newSocket = createSocket(SOCK_STREAM); if (newSocket < 0) { socketErr(env, "unable to create stream socket: "); return newSocket; } int reuseFlag = groupsockPriv(env)->reuseFlag; reclaimGroupsockPriv(env); if (setsockopt(newSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseFlag, sizeof reuseFlag) < 0) { socketErr(env, "setsockopt(SO_REUSEADDR) error: "); closeSocket(newSocket); return -1; } // SO_REUSEPORT doesn't really make sense for TCP sockets, so we // normally don't set them. However, if you really want to do this // #define REUSE_FOR_TCP #ifdef REUSE_FOR_TCP #if defined(__WIN32__) || defined(_WIN32) // Windoze doesn't properly handle SO_REUSEPORT #else #ifdef SO_REUSEPORT if (setsockopt(newSocket, SOL_SOCKET, SO_REUSEPORT, (const char*)&reuseFlag, sizeof reuseFlag) < 0) { socketErr(env, "setsockopt(SO_REUSEPORT) error: "); closeSocket(newSocket); return -1; } #endif #endif #endif // Note: Windoze requires binding, even if the port number is 0 #if defined(__WIN32__) || defined(_WIN32) #else if (port.num() != 0 || ReceivingInterfaceAddr != INADDR_ANY) { #endif MAKE_SOCKADDR_IN(name, ReceivingInterfaceAddr, port.num()); if (bind(newSocket, (struct sockaddr*)&name, sizeof name) != 0) { char tmpBuffer[100]; sprintf(tmpBuffer, "bind() error (port number: %d): ", ntohs(port.num())); socketErr(env, tmpBuffer); closeSocket(newSocket); return -1; } #if defined(__WIN32__) || defined(_WIN32) #else } #endif if (makeNonBlocking) { if (!makeSocketNonBlocking(newSocket)) { socketErr(env, "failed to make non-blocking: "); closeSocket(newSocket); return -1; } } // Set the keep alive mechanism for the TCP socket, to avoid "ghost sockets" // that remain after an interrupted communication. if (setKeepAlive) { if (!setSocketKeepAlive(newSocket)) { socketErr(env, "failed to set keep alive: "); closeSocket(newSocket); return -1; } } return newSocket; } int readSocket(UsageEnvironment& env, int socket, unsigned char* buffer, unsigned bufferSize, struct sockaddr_in& fromAddress) { SOCKLEN_T addressSize = sizeof fromAddress; int bytesRead = recvfrom(socket, (char*)buffer, bufferSize, 0, (struct sockaddr*)&fromAddress, &addressSize); if (bytesRead < 0) { //##### HACK to work around bugs in Linux and Windows: int err = env.getErrno(); if (err == 111 /*ECONNREFUSED (Linux)*/ #if defined(__WIN32__) || defined(_WIN32) // What a piece of crap Windows is. Sometimes // recvfrom() returns -1, but with an 'errno' of 0. // This appears not to be a real error; just treat // it as if it were a read of zero bytes, and hope // we don't have to do anything else to 'reset' // this alleged error: || err == 0 || err == EWOULDBLOCK #else || err == EAGAIN #endif || err == 113 /*EHOSTUNREACH (Linux)*/) { // Why does Linux return this for datagram sock? fromAddress.sin_addr.s_addr = 0; return 0; } //##### END HACK socketErr(env, "recvfrom() error: "); } else if (bytesRead == 0) { // "recvfrom()" on a stream socket can return 0 if the remote end has closed the connection. Treat this as an error: return -1; } return bytesRead; } Boolean writeSocket(UsageEnvironment& env, int socket, struct in_addr address, portNumBits portNum, u_int8_t ttlArg, unsigned char* buffer, unsigned bufferSize) { // Before sending, set the socket's TTL: #if defined(__WIN32__) || defined(_WIN32) #define TTL_TYPE int #else #define TTL_TYPE u_int8_t #endif TTL_TYPE ttl = (TTL_TYPE)ttlArg; if (setsockopt(socket, IPPROTO_IP, IP_MULTICAST_TTL, (const char*)&ttl, sizeof ttl) < 0) { socketErr(env, "setsockopt(IP_MULTICAST_TTL) error: "); return False; } return writeSocket(env, socket, address, portNum, buffer, bufferSize); } Boolean writeSocket(UsageEnvironment& env, int socket, struct in_addr address, portNumBits portNum, unsigned char* buffer, unsigned bufferSize) { do { MAKE_SOCKADDR_IN(dest, address.s_addr, portNum); int bytesSent = sendto(socket, (char*)buffer, bufferSize, 0, (struct sockaddr*)&dest, sizeof dest); if (bytesSent != (int)bufferSize) { char tmpBuf[100]; sprintf(tmpBuf, "writeSocket(%d), sendTo() error: wrote %d bytes instead of %u: ", socket, bytesSent, bufferSize); socketErr(env, tmpBuf); break; } return True; } while (0); return False; } void ignoreSigPipeOnSocket(int socketNum) { #ifdef USE_SIGNALS #ifdef SO_NOSIGPIPE int set_option = 1; setsockopt(socketNum, SOL_SOCKET, SO_NOSIGPIPE, &set_option, sizeof set_option); #else signal(SIGPIPE, SIG_IGN); #endif #endif } static unsigned getBufferSize(UsageEnvironment& env, int bufOptName, int socket) { unsigned curSize; SOCKLEN_T sizeSize = sizeof curSize; if (getsockopt(socket, SOL_SOCKET, bufOptName, (char*)&curSize, &sizeSize) < 0) { socketErr(env, "getBufferSize() error: "); return 0; } return curSize; } unsigned getSendBufferSize(UsageEnvironment& env, int socket) { return getBufferSize(env, SO_SNDBUF, socket); } unsigned getReceiveBufferSize(UsageEnvironment& env, int socket) { return getBufferSize(env, SO_RCVBUF, socket); } static unsigned setBufferTo(UsageEnvironment& env, int bufOptName, int socket, unsigned requestedSize) { SOCKLEN_T sizeSize = sizeof requestedSize; setsockopt(socket, SOL_SOCKET, bufOptName, (char*)&requestedSize, sizeSize); // Get and return the actual, resulting buffer size: return getBufferSize(env, bufOptName, socket); } unsigned setSendBufferTo(UsageEnvironment& env, int socket, unsigned requestedSize) { return setBufferTo(env, SO_SNDBUF, socket, requestedSize); } unsigned setReceiveBufferTo(UsageEnvironment& env, int socket, unsigned requestedSize) { return setBufferTo(env, SO_RCVBUF, socket, requestedSize); } static unsigned increaseBufferTo(UsageEnvironment& env, int bufOptName, int socket, unsigned requestedSize) { // First, get the current buffer size. If it's already at least // as big as what we're requesting, do nothing. unsigned curSize = getBufferSize(env, bufOptName, socket); // Next, try to increase the buffer to the requested size, // or to some smaller size, if that's not possible: while (requestedSize > curSize) { SOCKLEN_T sizeSize = sizeof requestedSize; if (setsockopt(socket, SOL_SOCKET, bufOptName, (char*)&requestedSize, sizeSize) >= 0) { // success return requestedSize; } requestedSize = (requestedSize+curSize)/2; } return getBufferSize(env, bufOptName, socket); } unsigned increaseSendBufferTo(UsageEnvironment& env, int socket, unsigned requestedSize) { return increaseBufferTo(env, SO_SNDBUF, socket, requestedSize); } unsigned increaseReceiveBufferTo(UsageEnvironment& env, int socket, unsigned requestedSize) { return increaseBufferTo(env, SO_RCVBUF, socket, requestedSize); } static void clearMulticastAllSocketOption(int socket) { #ifdef IP_MULTICAST_ALL // This option is defined in modern versions of Linux to overcome a bug in the Linux kernel's default behavior. // When set to 0, it ensures that we receive only packets that were sent to the specified IP multicast address, // even if some other process on the same system has joined a different multicast group with the same port number. int multicastAll = 0; (void)setsockopt(socket, IPPROTO_IP, IP_MULTICAST_ALL, (void*)&multicastAll, sizeof multicastAll); // Ignore the call's result. Should it fail, we'll still receive packets (just perhaps more than intended) #endif } Boolean socketJoinGroup(UsageEnvironment& env, int socket, netAddressBits groupAddress){ if (!IsMulticastAddress(groupAddress)) return True; // ignore this case struct ip_mreq imr; imr.imr_multiaddr.s_addr = groupAddress; imr.imr_interface.s_addr = ReceivingInterfaceAddr; if (setsockopt(socket, IPPROTO_IP, IP_ADD_MEMBERSHIP, (const char*)&imr, sizeof (struct ip_mreq)) < 0) { #if defined(__WIN32__) || defined(_WIN32) if (env.getErrno() != 0) { // That piece-of-shit toy operating system (Windows) sometimes lies // about setsockopt() failing! #endif socketErr(env, "setsockopt(IP_ADD_MEMBERSHIP) error: "); return False; #if defined(__WIN32__) || defined(_WIN32) } #endif } clearMulticastAllSocketOption(socket); return True; } Boolean socketLeaveGroup(UsageEnvironment&, int socket, netAddressBits groupAddress) { if (!IsMulticastAddress(groupAddress)) return True; // ignore this case struct ip_mreq imr; imr.imr_multiaddr.s_addr = groupAddress; imr.imr_interface.s_addr = ReceivingInterfaceAddr; if (setsockopt(socket, IPPROTO_IP, IP_DROP_MEMBERSHIP, (const char*)&imr, sizeof (struct ip_mreq)) < 0) { return False; } return True; } // The source-specific join/leave operations require special setsockopt() // commands, and a special structure (ip_mreq_source). If the include files // didn't define these, we do so here: #if !defined(IP_ADD_SOURCE_MEMBERSHIP) struct ip_mreq_source { struct in_addr imr_multiaddr; /* IP multicast address of group */ struct in_addr imr_sourceaddr; /* IP address of source */ struct in_addr imr_interface; /* local IP address of interface */ }; #endif #ifndef IP_ADD_SOURCE_MEMBERSHIP #ifdef LINUX #define IP_ADD_SOURCE_MEMBERSHIP 39 #define IP_DROP_SOURCE_MEMBERSHIP 40 #else #define IP_ADD_SOURCE_MEMBERSHIP 25 #define IP_DROP_SOURCE_MEMBERSHIP 26 #endif #endif Boolean socketJoinGroupSSM(UsageEnvironment& env, int socket, netAddressBits groupAddress, netAddressBits sourceFilterAddr) { if (!IsMulticastAddress(groupAddress)) return True; // ignore this case struct ip_mreq_source imr; #if ANDROID_OLD_NDK imr.imr_multiaddr = groupAddress; imr.imr_sourceaddr = sourceFilterAddr; imr.imr_interface = ReceivingInterfaceAddr; #else imr.imr_multiaddr.s_addr = groupAddress; imr.imr_sourceaddr.s_addr = sourceFilterAddr; imr.imr_interface.s_addr = ReceivingInterfaceAddr; #endif if (setsockopt(socket, IPPROTO_IP, IP_ADD_SOURCE_MEMBERSHIP, (const char*)&imr, sizeof (struct ip_mreq_source)) < 0) { socketErr(env, "setsockopt(IP_ADD_SOURCE_MEMBERSHIP) error: "); return False; } clearMulticastAllSocketOption(socket); return True; } Boolean socketLeaveGroupSSM(UsageEnvironment& /*env*/, int socket, netAddressBits groupAddress, netAddressBits sourceFilterAddr) { if (!IsMulticastAddress(groupAddress)) return True; // ignore this case struct ip_mreq_source imr; #if ANDROID_OLD_NDK imr.imr_multiaddr = groupAddress; imr.imr_sourceaddr = sourceFilterAddr; imr.imr_interface = ReceivingInterfaceAddr; #else imr.imr_multiaddr.s_addr = groupAddress; imr.imr_sourceaddr.s_addr = sourceFilterAddr; imr.imr_interface.s_addr = ReceivingInterfaceAddr; #endif if (setsockopt(socket, IPPROTO_IP, IP_DROP_SOURCE_MEMBERSHIP, (const char*)&imr, sizeof (struct ip_mreq_source)) < 0) { return False; } return True; } static Boolean getSourcePort0(int socket, portNumBits& resultPortNum/*host order*/) { sockaddr_in test; test.sin_port = 0; SOCKLEN_T len = sizeof test; if (getsockname(socket, (struct sockaddr*)&test, &len) < 0) return False; resultPortNum = ntohs(test.sin_port); return True; } Boolean getSourcePort(UsageEnvironment& env, int socket, Port& port) { portNumBits portNum = 0; if (!getSourcePort0(socket, portNum) || portNum == 0) { // Hack - call bind(), then try again: MAKE_SOCKADDR_IN(name, INADDR_ANY, 0); bind(socket, (struct sockaddr*)&name, sizeof name); if (!getSourcePort0(socket, portNum) || portNum == 0) { socketErr(env, "getsockname() error: "); return False; } } port = Port(portNum); return True; } static Boolean badAddressForUs(netAddressBits addr) { // Check for some possible erroneous addresses: netAddressBits nAddr = htonl(addr); return (nAddr == 0x7F000001 /* 127.0.0.1 */ || nAddr == 0 || nAddr == (netAddressBits)(~0)); } Boolean loopbackWorks = 1; netAddressBits ourIPAddress(UsageEnvironment& env) { static netAddressBits ourAddress = 0; int sock = -1; struct in_addr testAddr; if (ReceivingInterfaceAddr != INADDR_ANY) { // Hack: If we were told to receive on a specific interface address, then // define this to be our ip address: ourAddress = ReceivingInterfaceAddr; } if (ourAddress == 0) { // We need to find our source address struct sockaddr_in fromAddr; fromAddr.sin_addr.s_addr = 0; // Get our address by sending a (0-TTL) multicast packet, // receiving it, and looking at the source address used. // (This is kinda bogus, but it provides the best guarantee // that other nodes will think our address is the same as we do.) do { loopbackWorks = 0; // until we learn otherwise testAddr.s_addr = our_inet_addr("228.67.43.91"); // arbitrary Port testPort(15947); // ditto sock = setupDatagramSocket(env, testPort); if (sock < 0) break; if (!socketJoinGroup(env, sock, testAddr.s_addr)) break; unsigned char testString[] = "hostIdTest"; unsigned testStringLength = sizeof testString; if (!writeSocket(env, sock, testAddr, testPort.num(), 0, testString, testStringLength)) break; // Block until the socket is readable (with a 5-second timeout): fd_set rd_set; FD_ZERO(&rd_set); FD_SET((unsigned)sock, &rd_set); const unsigned numFds = sock+1; struct timeval timeout; timeout.tv_sec = 5; timeout.tv_usec = 0; int result = select(numFds, &rd_set, NULL, NULL, &timeout); if (result <= 0) break; unsigned char readBuffer[20]; int bytesRead = readSocket(env, sock, readBuffer, sizeof readBuffer, fromAddr); if (bytesRead != (int)testStringLength || strncmp((char*)readBuffer, (char*)testString, testStringLength) != 0) { break; } // We use this packet's source address, if it's good: loopbackWorks = !badAddressForUs(fromAddr.sin_addr.s_addr); } while (0); if (sock >= 0) { socketLeaveGroup(env, sock, testAddr.s_addr); closeSocket(sock); } if (!loopbackWorks) do { // We couldn't find our address using multicast loopback, // so try instead to look it up directly - by first getting our host name, and then resolving this host name char hostname[100]; hostname[0] = '\0'; int result = gethostname(hostname, sizeof hostname); if (result != 0 || hostname[0] == '\0') { env.setResultErrMsg("initial gethostname() failed"); break; } // Try to resolve "hostname" to an IP address: NetAddressList addresses(hostname); NetAddressList::Iterator iter(addresses); NetAddress const* address; // Take the first address that's not bad: netAddressBits addr = 0; while ((address = iter.nextAddress()) != NULL) { netAddressBits a = *(netAddressBits*)(address->data()); if (!badAddressForUs(a)) { addr = a; break; } } // Assign the address that we found to "fromAddr" (as if the 'loopback' method had worked), to simplify the code below: fromAddr.sin_addr.s_addr = addr; } while (0); // Make sure we have a good address: netAddressBits from = fromAddr.sin_addr.s_addr; if (badAddressForUs(from)) { char tmp[100]; sprintf(tmp, "This computer has an invalid IP address: %s", AddressString(from).val()); env.setResultMsg(tmp); from = 0; } ourAddress = from; // Use our newly-discovered IP address, and the current time, // to initialize the random number generator's seed: struct timeval timeNow; gettimeofday(&timeNow, NULL); unsigned seed = ourAddress^timeNow.tv_sec^timeNow.tv_usec; our_srandom(seed); } return ourAddress; } netAddressBits chooseRandomIPv4SSMAddress(UsageEnvironment& env) { // First, a hack to ensure that our random number generator is seeded: (void) ourIPAddress(env); // Choose a random address in the range [232.0.1.0, 232.255.255.255) // i.e., [0xE8000100, 0xE8FFFFFF) netAddressBits const first = 0xE8000100, lastPlus1 = 0xE8FFFFFF; netAddressBits const range = lastPlus1 - first; return ntohl(first + ((netAddressBits)our_random())%range); } char const* timestampString() { struct timeval tvNow; gettimeofday(&tvNow, NULL); #if !defined(_WIN32_WCE) static char timeString[9]; // holds hh:mm:ss plus trailing '\0' time_t tvNow_t = tvNow.tv_sec; char const* ctimeResult = ctime(&tvNow_t); if (ctimeResult == NULL) { sprintf(timeString, "??:??:??"); } else { char const* from = &ctimeResult[11]; int i; for (i = 0; i < 8; ++i) { timeString[i] = from[i]; } timeString[i] = '\0'; } #else // WinCE apparently doesn't have "ctime()", so instead, construct // a timestamp string just using the integer and fractional parts // of "tvNow": static char timeString[50]; sprintf(timeString, "%lu.%06ld", tvNow.tv_sec, tvNow.tv_usec); #endif return (char const*)&timeString; } #if (defined(__WIN32__) || defined(_WIN32)) && !defined(__MINGW32__) // For Windoze, we need to implement our own gettimeofday() // used to make sure that static variables in gettimeofday() aren't initialized simultaneously by multiple threads static LONG initializeLock_gettimeofday = 0; #if !defined(_WIN32_WCE) #include <sys/timeb.h> #endif int gettimeofday(struct timeval* tp, int* /*tz*/) { static LARGE_INTEGER tickFrequency, epochOffset; static Boolean isInitialized = False; LARGE_INTEGER tickNow; #if !defined(_WIN32_WCE) QueryPerformanceCounter(&tickNow); #else tickNow.QuadPart = GetTickCount(); #endif if (!isInitialized) { if(1 == InterlockedIncrement(&initializeLock_gettimeofday)) { #if !defined(_WIN32_WCE) // For our first call, use "ftime()", so that we get a time with a proper epoch. // For subsequent calls, use "QueryPerformanceCount()", because it's more fine-grain. struct timeb tb; ftime(&tb); tp->tv_sec = tb.time; tp->tv_usec = 1000*tb.millitm; // Also get our counter frequency: QueryPerformanceFrequency(&tickFrequency); #else /* FILETIME of Jan 1 1970 00:00:00. */ const LONGLONG epoch = 116444736000000000LL; FILETIME fileTime; LARGE_INTEGER time; GetSystemTimeAsFileTime(&fileTime); time.HighPart = fileTime.dwHighDateTime; time.LowPart = fileTime.dwLowDateTime; // convert to from 100ns time to unix timestamp in seconds, 1000*1000*10 tp->tv_sec = (long)((time.QuadPart - epoch) / 10000000L); /* GetSystemTimeAsFileTime has just a seconds resolution, thats why wince-version of gettimeofday is not 100% accurate, usec accuracy would be calculated like this: // convert 100 nanoseconds to usec tp->tv_usec= (long)((time.QuadPart - epoch)%10000000L) / 10L; */ tp->tv_usec = 0; // resolution of GetTickCounter() is always milliseconds tickFrequency.QuadPart = 1000; #endif // compute an offset to add to subsequent counter times, so we get a proper epoch: epochOffset.QuadPart = tp->tv_sec * tickFrequency.QuadPart + (tp->tv_usec * tickFrequency.QuadPart) / 1000000L - tickNow.QuadPart; // next caller can use ticks for time calculation isInitialized = True; return 0; } else { InterlockedDecrement(&initializeLock_gettimeofday); // wait until first caller has initialized static values while(!isInitialized){ Sleep(1); } } } // adjust our tick count so that we get a proper epoch: tickNow.QuadPart += epochOffset.QuadPart; tp->tv_sec = (long)(tickNow.QuadPart / tickFrequency.QuadPart); tp->tv_usec = (long)(((tickNow.QuadPart % tickFrequency.QuadPart) * 1000000L) / tickFrequency.QuadPart); return 0; } #endif #undef ANDROID_OLD_NDK
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