Hi,
Thanks. It seems like the only thing missing for me... VLC must have
multithreaded libav decoding because the live555 is very similar to what
I'm doing. Do you know about any resources or examples I can use besides
the libav page?
El 25-Nov-15 a las 8:27 PM, Jeff Shanab escribió:
Yup, libavcodec. (56.13.100)
Someone else here enabled the slice decoding threads, I'd end up
googling it to remind myself.
I was kinda surprised that when I still had plenty of CPU that a
single decoding thread was not enough but once I gave it some more
thoiught, it makes sense. You gotta finish before the next one comes
in. Once you hit the limit of the clock speed can do (remember we are
using co-processors for math, gpu decoding and we have to move stuff
from memory to cache to card etc.) Parallelization is the only way to
get done faster.
On Wed, Nov 25, 2015 at 10:24 AM, Sergio Basurco
<sergi...@coherentsynchro.com <mailto:sergi...@coherentsynchro.com>>
wrote:
Sorry, the last message was cut.
The delay still appears even when only decoding a single camera.
The only program able to properly decode is VLC. So it's not a
network or hardware problem. I do believe though that the decoder
cannot keep up.
@Jeff (or anyone listening)
... I will get into multithreaded decoding. This might not belong
here but maybe you can redirect me to the right direction. Working
with 5MP and larger streams, did you by any chance work with Libav?
I'm on windoze.
El 25-Nov-15 a las 4:06 PM, Sergio Basurco escribió:
Hi again,
So it seems I do have a problem with CPU and non-multithreaded
decoding.
El 23-Nov-15 a las 5:41 PM, Sergio Basurco escribió:
Hi Jeff,
Thanks a lot for your input. Indeed it was CPU not keeping up.
We have had good experiences with threads dedicated for decoding
sessions with streams of even more than 5MP. Problems come up
when we have too many of these, of course there is so much you
can ask the CPU.
For me it was that one of the sources was streaming at a very
high bitrate.
Best,
El 23-Nov-15 a las 12:42 PM, Jeff Shanab escribió:
I work with 5Mp and larger streams a lot.
This is probably not a live555 issue but there are 2 things
that come to mind that the larger streams stress without using
a lot of CPU.
Decoding not keeping up. (Buffers on client side, watch client
memory to see this.)
Single threaded decoding can take more time to decode than
the duration between frames when they get large. This can
happen even with less than 50% of a single core.
Reduce quality settings on stream,
Reduce framerate.
Reduce resolution.
Skip most or all the decoding. printing out the framesize,
timestamp and type once every 60 keyframes or a keyframe only
and see if it eliminates the delay
Recompile the the decoder to use multiple threads.
TCP vs UDP (Buffers on server side, usually delay->loss of
framerate->skips to catch back up->repeat.)
Network delay impacts the required buffer on the camera side
more if TCP transport is chosen.
It may have to resend so it hangs on until the ACK. If the
buffer is small and gets full the camera starts to drop frames.
It also is just plain more work, try UDP transport.
On Mon, Nov 23, 2015 at 3:06 AM, Sergio Basurco
<sergi...@coherentsynchro.com
<mailto:sergi...@coherentsynchro.com>> wrote:
Hello all,
I'm trying to decode RTSP H264 streams, there is an IP
camera that has 5MP frames. I used to have lots of decoding
errors and this was due to the receive buffer size. Using
the increaseReceiveBufferTo(...) function I managed to fix
the decoding artifacts.
Now however, I have an ever-increasing video delay, it
starts small but keeps delaying over time. I don't know
what could be causing this. The program does very little
else so I don't think the computer cannot keep up.
Is there something within Live555 that can cause/prevent
such delays?
Thank you,
--
Sergio Basurco,
Coherent Synchro
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--
Sergio Basurco,
Coherent Synchro
--
Sergio Basurco,
Coherent Synchro
--
Sergio Basurco,
Coherent Synchro
_______________________________________________
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Coherent Synchro
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