The frame may be small, so SimpleRTPSink packs several frames into a
single packet. That's right, I wish it to do so. I have nevertheless
troubles to realize, how to make SimpleRTPSink flush its packets in a
time manner, after for example the first frame of a packet has 10ms
overdue time. Is there an easy way to achieve sending the not-yet-full
packets in time?
Yes, you should be able to do this by using a subclass (that you would
write) of "SimpleRTPSink", and reimplement the virtual function
virtual Boolean frameCanAppearAfterPacketStart(unsigned char const*
frameStart, unsigned numBytesInFrame) const;
Thanks, it works like a charm :)
-- Slava
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