On Mon, Jan 30, 2012 at 9:14 PM, Ross Finlayson <finlay...@live555.com>wrote:
> After going through your 2 excellent faqs and Elphel source, am I correct > to say the quickest way to build a MJPEG streamer (from JPEG files in > prototype) would be to modify ElphelJPEGDeviceSource.cpp only? > > > Actually, I don't recommend that you bother with streaming JPEG at all > (especially as this is just a hobby for you). JPEG streaming is very > inefficient. See http://www.live555.com/liveMedia/faq.html#jpeg-streaming > Thanks for your suggestion. I understand MJPEG consumes more data rate (it looks 5x to 10x). However Motion JPEG is widely used in addition to H.264 in my target application. My job is to build a field mode Motion JPEG streamer from a live interlaced video source (It seems Elphel only supports progressive scan). My plan is a) to set up a MJPEG RTP streamer on PC first and test; b) if it works in push mode without RTSP/TCP, move it into target device which prefers to supports UDP only. Any help and advice from you are appreciated.
_______________________________________________ live-devel mailing list live-devel@lists.live555.com http://lists.live555.com/mailman/listinfo/live-devel