I need some private members to be protected in order to use them in my code. I appreciate if you consider applying them to the main code. In class DynamicRTSPServer, I need the constructor, destructor and function lookupServerMediaSessionv to be protected.

OK, will do.


In ByteStreamFileSource, fFileSize to be protected.

Note that we already have a "public:" member function
        u_int64_t fileSize() const { return fFileSize; }
Do you still want the "fFileSize" member variable to be "protected:" - i.e., do you want to modify its value in a subclass?
--

Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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