Ross,

The time period between the stream stopping and consequent recover is exactly 
35:47.50 with a variance less than 10 msecs and this goes forever.
Could you know any action that could be causing this behavior (so 
deterministic) in my linux system?

In my previous post I think didn't understand your question and poorly explain 
myself about the meaning of "more fluid video stream" when preferring H.264 
over TS to only H.264. I came to this conclusion comparing video streams 
visualized in VLC.
But I agree with you that TS is more resource intensive in terms of network and 
processing.
A subject to another thread is the compatibility on the client, i.e. 
Set-Top-Boxes.

> I notice that you're feeding your TransportStream data (from the
> "MPEG2TransportStreamMultiplexor") directly into a RTPSink.  Although
> that *might* work in this case (because you're reading from a live
> source rather than from a file), it would be safer to have a
> "MPEG2TransportStreamFramer" object sitting between your
> "MPEG2TransportStreamMultiplexor" and your RTPSink.  This may cause
> RTP packets to get sent out at a more even rate.

My first test wasn't successful because no frames have been sent, but I will 
try this in more detail latter.
Thank you for pointing this out.

> You also didn't say anything about your H.264 input source
> implementation - i.e., the class that feeds into the
> "H264VideoStreamDiscreteFramer" - but it's conceivable that the
> blockage is happening there.  I.e., you should make sure that the
> call to "doGetNextFrame()" on your input source object is always
> causing data to be delivered to the downstream object (the
> "H264VideoStreamDiscreteFramer") without excessive delay.

The class that feeds into the "H264VideoStreamDiscreteFramer" is MyDeviceSource 
as I mentioned in my first post in this subject and in normal situation, after 
being called "doGetNextFrame()", the data is successfully delivered. The 
abnormal situation his being discussed here.

> It sounds like you're going to want to do this (write incoming data
> into a Transport Stream File) in the future anyway, because you
> mentioned that you eventually want to support 'trick play'.  ('Trick
> play' operations are only for pre-recorded data, not for live
> streams.)  So you might as well get used to recording files.

Doing the first tests as we speak. ;)

Best Regards,
Bruno Basilio



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