Hi developers, I'm working on an Application using live555 to obtain images from different cameras using rtsp. I readed about the FPS or bandwith maximum on the FAQ and I only readed the question about the packet loss. My problem not is the packet loss, I'm suffering buffering. When I have a lot of cameras, for example 12 cameras 320x240 25 FPS I can see buffering of 5-6 seconds in some cases.
My code decompress all the images on different threads and the CPU have their usage at 65% more or less. I can say that my decompress process don't have the buffering, I debugged all a lot of time and I see the image queue empty. Then my question is. Exist any limitation of FPS or Bandwidth on live555? or bottle neck? If I only use for example 6 cameras 320x240 25 fps the problem desn't exists. All starts when I start to demand a lot of images. Thanks in advance. -- Miguel Angel Arcos
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