>
> Hi Jeremy,
>
>
>
> When this happens do you, by chance, notice the CPU utilization go close to
> 100% on your target?
>
I checked, and I don't experience this.

Mostly, I just need a way of knowing that stuff is erroring out, but as far
as I see, I don't get any feedback.  The stream never times out (I'm using a
DarwinInjector), none of the callbacks get fired (i.e.
ByeHandler/AfterPlaying), etc.  At this point I'm thinking I'll have to make
code changes to make this work correctly, but maybe Ross will have some
feedback.
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