> > Hi Jeremy, > > > > When this happens do you, by chance, notice the CPU utilization go close to > 100% on your target? > I checked, and I don't experience this.
Mostly, I just need a way of knowing that stuff is erroring out, but as far as I see, I don't get any feedback. The stream never times out (I'm using a DarwinInjector), none of the callbacks get fired (i.e. ByeHandler/AfterPlaying), etc. At this point I'm thinking I'll have to make code changes to make this work correctly, but maybe Ross will have some feedback.
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