Review: Needs Fixing

2) cool little example. i indeed don't want anything more evolved than that. 
please rename (bzr mv) to example_bloom.lua; possibly add comments similar to 
those in example.lua that explain how the bloom Lua interface gets loaded.

3) i figured that much; i was wondering why the "no-undef" had to sometimes be 
removed, on what seemed arbitrary to me (because not explained). can you detail 
"autoloading the plugin may not be a good idea"?

4) would it be possible to add an event in the bloom Lua interface that is 
fired when a new bloom table has been received from a client? this way, the 
bloom evaluation logic would happen exactly when needed rather than on state 
transitions. it would also remove the need for the oldstate changes which, 
while correct in theory, are burdensome.

5) there is a typo here:
228 +   if not conf.CheckLuaPKG('socket', 'LuaSocket 2.0.2'):  229 +            
ret += dev.build('LuaFileSystem/') 230 +        if not conf.CheckLuaPKG('lfs', 
'LuaFileSystem 1.5.0'): 231 +            ret += dev.build('LuaSocket/') 
-- 
https://code.launchpad.net/~klondike/adchpp/adchpp/+merge/150163
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