I completely removed CriticalSection stuff from StrongDC++ and use only following typedefs:
typedef boost::recursive_mutex CriticalSection; typedef boost::detail::spinlock FastCriticalSection; typedef boost::lock_guard<boost::recursive_mutex> Lock; typedef boost::lock_guard<boost::detail::spinlock> FastLock; -- portable FastCriticalSection implementation https://bugs.launchpad.net/bugs/617757 You received this bug notification because you are a member of LinuxDC++ Team, which is subscribed to LinuxDC++. Status in DC++: New Status in Linux DC++: New Bug description: patch attached. It may have benefits on win32, the old implementation used sleep(1) in "fast" critical section (Thread::yield). Now Thread::yield seems to be unused, I think it should be removed, it's dangerous. Incorrectly using scheduler's yield may lead to unnecessary cpu consumption. I tested only unix after patching this. _______________________________________________ Mailing list: https://launchpad.net/~linuxdcpp-team Post to : linuxdcpp-team@lists.launchpad.net Unsubscribe : https://launchpad.net/~linuxdcpp-team More help : https://help.launchpad.net/ListHelp