On 10/09/18 09:41, Tomasz Figa wrote: > On Mon, Oct 8, 2018 at 8:02 PM Hans Verkuil <hverk...@xs4all.nl> wrote: >> >> On 10/04/2018 10:11 AM, Alexandre Courbot wrote: >>> This patch documents the protocol that user-space should follow when >>> communicating with stateless video decoders. It is based on the >>> following references: >>> >>> * The current protocol used by Chromium (converted from config store to >>> request API) >>> >>> * The submitted Cedrus VPU driver >>> >>> As such, some things may not be entirely consistent with the current >>> state of drivers, so it would be great if all stakeholders could point >>> out these inconsistencies. :) >>> >>> This patch is supposed to be applied on top of the Request API V18 as >>> well as the memory-to-memory video decoder interface series by Tomasz >>> Figa. >>> >>> Changes since V1: >>> >>> * Applied fixes received as feedback, >>> * Moved controls descriptions to the extended controls file, >>> * Document reference frame management and referencing (need Hans' feedback >>> on >>> that). >>> >>> Signed-off-by: Alexandre Courbot <acour...@chromium.org> >>> --- >>> .../media/uapi/v4l/dev-stateless-decoder.rst | 348 ++++++++++++++++++ >>> Documentation/media/uapi/v4l/devices.rst | 1 + >>> .../media/uapi/v4l/extended-controls.rst | 25 ++ >>> .../media/uapi/v4l/pixfmt-compressed.rst | 54 ++- >>> 4 files changed, 424 insertions(+), 4 deletions(-) >>> create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst >>> >>> diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst >>> b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst >> >> <snip> >> >>> +Buffer management during decoding >>> +================================= >>> +Contrary to stateful decoder drivers, a stateless decoder driver does not >>> +perform any kind of buffer management. In particular, it guarantees that >>> +``CAPTURE`` buffers will be dequeued in the same order as they are queued. >>> This >>> +allows user-space to know in advance which ``CAPTURE`` buffer will contain >>> a >>> +given frame, and thus to use that buffer ID as the key to indicate a >>> reference >>> +frame. >>> + >>> +This also means that user-space is fully responsible for not queuing a >>> given >>> +``CAPTURE`` buffer for as long as it is used as a reference frame. Failure >>> to do >>> +so will overwrite the reference frame's data while it is still in use, and >>> +result in visual corruption of future frames. >>> + >>> +Note that this applies to all types of buffers, and not only to >>> +``V4L2_MEMORY_MMAP`` ones, as drivers supporting ``V4L2_MEMORY_DMABUF`` >>> will >>> +typically maintain a map of buffer IDs to DMABUF handles for reference >>> frame >>> +management. Queueing a buffer will result in the map entry to be >>> overwritten >>> +with the new DMABUF handle submitted in the :c:func:`VIDIOC_QBUF` ioctl. >> >> The more I think about this, the more I believe that relying on capture >> buffer >> indices is wrong. It's easy enough if there is a straightforward 1-1 >> relationship, >> but what if you have H264 slices as Nicolas mentioned and it becomes a N-1 >> relationship? >> >> Yes, you can still do this in userspace, but it becomes a lot more >> complicated. >> >> And what if in the future instead of having one capture buffer per decoded >> frame >> there will be multiple capture buffers per decoded frame, each with a single >> slice (for example)? > > Is there any particular scenario you have in mind, where such case would > happen?
Video conferencing to reduce the latency, i.e. no need to wait for the full frame to be available, just start processing as soon as a decoded slice arrives. > >> >> I would feel much happier if we used a 'cookie' to refer to buffers. > > Hmm, how would this cookie work in a case of N OUTPUT -> 1 CAPTURE case? The output buffers would use the same cookie. Regards, Hans > > Best regards, > Tomasz >