On Wed, 17 Sep 2025 18:05:45 +0200
Mateusz Guzik <[email protected]> wrote:

> On Wed, Sep 17, 2025 at 3:41 PM Nam Cao <[email protected]> wrote:
> > My question is whether the performance of epoll_wait() with zero
> > timeout is really that important that we have to complicate
> > things. If epoll_wait() with zero timeout is called repeatedly in a loop
> > but there is no event, I'm sure there will be measurabled performance
> > drop. But sane user would just use timeout in that case.
> >
> > epoll's data is protected by a lock. Therefore I think the most
> > straightforward solution is just taking the lock before reading the
> > data.
> >  
> 
> I have no idea what the original use case is. I see the author of the
> patch is cc'ed, so hopefully they will answer.
> 
> > Lockless is hard to get right and may cause hard-to-debug problems. So
> > unless this performance drop somehow bothers someone, I would prefer
> > "keep it simple, stupid".
> >  
> 
> Well epoll is known to suffer from lock contention, so I would like to
> think the lockless games were motivated by a real-world need, but I'm
> not going peruse the history to find out.
> 
> I can agree the current state concerning ep_events_available() is
> avoidably error prone and something(tm) should be done. fwiw the
> refcount thing is almost free on amd64, I have no idea how this pans
> out on arm64.

Atomic operations are anything but free....
They are likely to be a similar cost to an uncontested spinlock entry.

        David


Reply via email to