On 03/21/2016 05:49 AM, Jan Kara wrote:
On Fri 18-03-16 15:44:01, Waiman Long wrote:
+static __always_inline bool
+__pcpu_list_next_cpu(struct pcpu_list_head *head, struct pcpu_list_state 
*state)
+{
+       if (state->lock)
+               spin_unlock(state->lock);
+next_cpu:
+       /*
+        * for_each_possible_cpu(cpu)
+        */
+       state->cpu = cpumask_next(state->cpu, cpu_possible_mask);
+       if (state->cpu>= nr_cpu_ids)
+               return false;   /* All the per-cpu lists iterated */
+
+       state->head =&per_cpu_ptr(head, state->cpu)->list;
+       if (list_empty(state->head))
+               goto next_cpu;
+
+       state->lock =&per_cpu_ptr(head, state->cpu)->lock;
+       spin_lock(state->lock);
+       state->curr = list_entry(state->head->next,
+                                struct pcpu_list_node, list);
+       return true;
Waiman, I repeat it for the third time as you keep ignoring it: This is
*racy*. The list for state->cpu can be empty by the time you acquire
state->lock and thus state->curr will point somewhere around the head of
the list but definitely not to a list member where it should.

                                                                Honza

I am sorry for missing your previous comment. Yes, it is possible that the list is empty after the lock. So I should have checked for that before returning. Thanks for reminding me that. I will fix that later on.

Cheers,
Longman

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