> On Nov 4, 2015, at 7:09 AM, Lionel Landwerlin <[email protected]> 
> wrote:
> 
> I believe there could be space in there to put all the coefficients.
> But that would make the code pretty unreadable.
> 
> I've basically offset all the registers in patch 4 & 5 and I agree that 3, 4 
> & 5 should be merged together for bisect.

thanks.

> 
> Gen5 & 6 are using a different register mapping and different shaders (struct 
> pp_static_parameter instead of struct gen7_pp_static_parameter) so this serie 
> shouldn't have any impact on those gens.

agree.

> 
> Would merging 3, 4 and 5 into a single patch be enough?

that works for me.

> 
> Thanks,
> 
> -
> Lionel
> 
> On 04/11/15 00:34, Zhao Yakui wrote:
>> On 11/04/2015 12:56 AM, Lionel Landwerlin wrote:
>> 
>> Is it possible to find the unused field to store the corresponding 
>> conversion matrix of YUV<->RGB? Otherwise we need to adjust the register 
>> offset for every VPP shaders.
>> 
>> Even if the constant buffer is increased to hold the conversion matrix, it 
>> will be better that this patch is added after the patch 04(remap the VPP 
>> registers). This will help to reduce the effect of git-bisect.
>> 
>>> ---
> 
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