Window depth was confused with OpenGL depth buffer.
Signed-off-by: Rinat <[email protected]> --- va/glx/va_glx_impl.c | 1 - 1 file changed, 1 deletion(-) diff --git a/va/glx/va_glx_impl.c b/va/glx/va_glx_impl.c index 5299589..e181c9a 100644 --- a/va/glx/va_glx_impl.c +++ b/va/glx/va_glx_impl.c @@ -504,7 +504,6 @@ static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX) }; for (attrib = fbconfig_attrs; *attrib != GL_NONE; attrib += 2) ; - *attrib++ = GLX_DEPTH_SIZE; *attrib++ = wattr.depth; if (wattr.depth == 32) { *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8; *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE; -- 1.8.5.2 _______________________________________________ Libva mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/libva
